All your favourite artists TAB's in the same place. MelChord is the best app for the lazy musicians.
Libraries and tools included:
- Support libraries
- RecyclerViews and CardViews
- RxJava and RxAndroid
- Retrofit 2
- Dagger 2
- SqlBrite
- Butterknife
- Timber
- Glide
- Functional tests with Espresso
- Robolectric
- Mockito
- Checkstyle, PMD and Findbugs for code analysis
- [YoYo] Easy animations
- JDK 1.8
- Android SDK.
- Android N (API 24) .
- Latest Android SDK Tools and build tools.
This project follows ribot's Android architecture guidelines that are based on MVP (Model View Presenter). Read more about them here.
Imagine you have to implement a sign in screen.
- Create a new package under
ui
calledsignin
- Create an new Activity called
ActivitySignIn
. You could also use a Fragment. - Define the view interface that your Activity is going to implement. Create a new interface called
SignInMvpView
that extendsMvpView
. Add the methods that you think will be necessary, e.g.showSignInSuccessful()
- Create a
SignInPresenter
class that extendsBasePresenter<SignInMvpView>
- Implement the methods in
SignInPresenter
that your Activity requires to perform the necessary actions, e.g.signIn(String email)
. Once the sign in action finishes you should callgetMvpView().showSignInSuccessful()
. - Create a
SignInPresenterTest
and write unit tests forsignIn(email)
. Remember to mock theSignInMvpView
and also theDataManager
. - Make your
ActivitySignIn
implementSignInMvpView
and implement the required methods likeshowSignInSuccessful()
- In your activity, inject a new instance of
SignInPresenter
and callpresenter.attachView(this)
fromonCreate
andpresenter.detachView()
fromonDestroy()
. Also, set up a click listener in your button that callspresenter.signIn(email)
.
This project integrates a combination of unit tests, functional test and code analysis tools.
To run unit tests on your machine:
./gradlew test
To run functional tests on connected devices:
./gradlew connectedAndroidTest
Note: For Android Studio to use syntax highlighting for Automated tests and Unit tests you must switch the Build Variant to the desired mode.
The following code analysis tools are set up on this project:
- PMD: It finds common programming flaws like unused variables, empty catch blocks, unnecessary object creation, and so forth. See this project's PMD ruleset.
./gradlew pmd
- Findbugs: This tool uses static analysis to find bugs in Java code. Unlike PMD, it uses compiled Java bytecode instead of source code.
./gradlew findbugs
- Checkstyle: It ensures that the code style follows our Android code guidelines. See our checkstyle config file.
./gradlew checkstyle
To ensure that your code is valid and stable use check:
./gradlew check
This will run all the code analysis tools and unit tests in the following order:
The project can be distributed using either Crashlytics or the Google Play Store.
We use the Gradle Play Publisher plugin. Once set up correctly, you will be able to push new builds to the Alpha, Beta or production channels like this
./gradlew publishApkRelease
Read plugin documentation for more info.
You can also use Fabric's Crashlytics for distributing beta releases. Remember to add your fabric
account details to app/src/fabric.properties
.
To upload a release build to Crashlytics run:
./gradlew assembleRelease crashlyticsUploadDistributionRelease
To quickly start a new project from this boilerplate follow the next steps:
- Download this repository as a zip.
- Change the package name.
- Rename packages in main, androidTest and test using Android Studio.
- In
app/build.gradle
file,packageName
andtestInstrumentationRunner
. - In
src/main/AndroidManifest.xml
andsrc/debug/AndroidManifest.xml
.
- Create a new git repository, see GitHub tutorial.
- Replace the example code with your app code following the same architecture.
- In
app/build.gradle
add the signing config to enable release versions. - Add Fabric API key and secret to fabric.properties and uncomment Fabric plugin set up in
app/build.gradle
- Update
proguard-rules.pro
to keep models (see TODO in file) and add extra rules to file if needed. - Update README with information relevant to the new project.
- Update LICENSE to match the requirements of the new project.
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