A small CLI program aiming at allowing the user to create picross (nonogram) grids and manipulate them, save them, load them, solve them, etc.
- ✔ Complete game representation
- ✔ Save/load XML games
- ✔ CLI display capabilities
- ✔ Interactive CLI app
- ☐ Iterative solver
- ☐ Inferring solver
- ✔ Git repo
- ✔ Tests
- ✔ Continuous integration
- Install CMake
- Make sure your compiler is C++17-compliant.
- Open a command line, go to a directory of your choice and do the following:
git clone https://github.com/deqyra/PicrossEngine.git
cd PicrossEngine
mkdir build && cd build
cmake ..
You can customize the generated buildsystem by running cmake .. -G <generator>
, replacing <generator>
with the buildsystem you want. Use cmake -G
to get a complete list. Here are some of them: (include the double-quotes in the command line)
"Unix Makefiles"
for most Unix-based systems"MinGW Makefiles"
for a MinGW toolchain (make surewhere g++
returns something)"MSYS Makefiles"
for a MSYS installation (make surewhere g++
returns something)"Visual Studio <ver> <year>" [-A <arch>]
for Visual Studio solutions
If you generated a makefile-based buildsystem, simply run make
afterwards.
If CMake complains that cl is not a full path and was not found in the PATH
:
- Install the Visual C++ Build Tools 2015
- Make sure
where cl
returns something before retrying - Alternatively, if MinGW is installed on your system, you can go for it and run
cmake .. -G "MinGW Makefiles"
.
If CMake complains the same as above but for g++
:
- Make sure MinGW is properly installed and your PATH is set to point to its
bin
folder (mostly likely something along the lines ofC:\MinGW\bin
). where g++
should return something before you retry.
Please avoid using MSYS makefiles.
Open the MinGW installation manager and install packages mingw32-libmingwex-*
.
"The procedure entry point ... could not be located in the dynamic link library ..."
Copy C:\MinGW\bin\libstdc++-6.dll
(or similar) into the same folder as the executable. If you don't have it, one is provided in the v1.0 release.
If you encounter an issue that is not filed here, please open an issue and I will have a look.
If you have a solution, please edit this README and open a pull request with your changes.