SHADERed plugin that lets you write your shaders in Rust. This is possible thanks to the rust-gpu project.
You can change path to your rustc_codegen_spriv.dll
in the options:
Run the following commands:
git clone https://github.com/dfranx/PluginRust.git
cmake .
make
NOTE: You have to turn off the "Recompile shader on content change" option since build times are relatively long.
Currently errors don't point to shader stage/source:
This plugin requires at least SHADERed v1.4.
Copy the .dll/.so file to plugins/Rust
folder in your SHADERed's installation directory
After you start SHADERed, you can open one of the provided projects to quickly get started.
Also, make sure you have cargo
installed on your PC.