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Procedural terrain techniques

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dhardy/terr

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Terr

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Procedural terrain generation algorithms.

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Examples:

  • flat: just flat

  • noise: uncorrelated noise

  • fractal-md: fractal generation using the midpoint displacement algorithm

    Example

  • fractal-ds: fractal generation using the diamond-square algorithm

  • voronoi: generate simple features via a modified Voronoi diagram

  • voronoi-ds: voronoi + diamond-square terrain

    Example

  • perlin: generate from a single layer of Perlin noise

  • perlin-octaves: generate from multiple octaves of Perlin noise, with exponential slopes

    Example

These are all very simple algorithms. Hopefully this library will accumulate more, and better, techniques, along with mesh optimisation and texturing support.

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Procedural terrain techniques

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Apache-2.0, MIT licenses found

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