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Higher physics_scale setting causes rigidbodies to sleep when they shouldn't #338

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tim-blackbird opened this issue Mar 6, 2023 · 4 comments
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A-Dynamics A-Integration very bevy specific C-Bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-High arbitrary important item S-not-started Work has not started

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@tim-blackbird
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Add .with_physics_scale(100.) to boxes3 example to reproduce.

@tim-blackbird tim-blackbird mentioned this issue Mar 6, 2023
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@Aceeri
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Aceeri commented Aug 15, 2023

@devil-ira would it be possible to close this issue now that it is fixed?

@tim-blackbird
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tim-blackbird commented Aug 16, 2023

This is still happening for me.
Here's a screenshot of the boxes3 example with the physics scale at 100.
image
The top boxes fall for a bit and then suddenly stop and sleep midair.

@tim-blackbird
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This starts happening at a scale of 50 and stops beyond a scale of 500. (Performance starts tanking at very high scale factors. Not sure whats up with that.)

@Aceeri
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Aceeri commented Aug 16, 2023

Ahh, sorry thought the linked PR mentioned it was fixed there. I'll try and take a look at the related stuff in a bit.

@Vrixyz Vrixyz added C-Bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-High arbitrary important item S-not-started Work has not started A-Dynamics A-Integration very bevy specific labels May 23, 2024
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Labels
A-Dynamics A-Integration very bevy specific C-Bug Something isn't working D-Difficult Needs strong technical background, domain knowledge, or impacts are high, needs testing... P-High arbitrary important item S-not-started Work has not started
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