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feature: Send presence on Identify payload (#1688)
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* Send presence on identify

* Change CurrentUser presence
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SubZero0 authored Nov 22, 2020
1 parent ec673e1 commit 25d5d36
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Showing 4 changed files with 51 additions and 22 deletions.
2 changes: 2 additions & 0 deletions src/Discord.Net.WebSocket/API/Gateway/IdentifyParams.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,8 @@ internal class IdentifyParams
public int LargeThreshold { get; set; }
[JsonProperty("shard")]
public Optional<int[]> ShardingParams { get; set; }
[JsonProperty("presence")]
public Optional<StatusUpdateParams> Presence { get; set; }
[JsonProperty("guild_subscriptions")]
public Optional<bool> GuildSubscriptions { get; set; }
[JsonProperty("intents")]
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6 changes: 3 additions & 3 deletions src/Discord.Net.WebSocket/API/Gateway/StatusUpdateParams.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#pragma warning disable CS1591
#pragma warning disable CS1591
using Newtonsoft.Json;

namespace Discord.API.Gateway
Expand All @@ -12,7 +12,7 @@ internal class StatusUpdateParams
public long? IdleSince { get; set; }
[JsonProperty("afk")]
public bool IsAFK { get; set; }
[JsonProperty("game")]
public Game Game { get; set; }
[JsonProperty("activities")]
public Game[] Activities { get; set; }
}
}
18 changes: 15 additions & 3 deletions src/Discord.Net.WebSocket/DiscordSocketApiClient.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using GameModel = Discord.API.Game;

namespace Discord.API
{
Expand Down Expand Up @@ -215,7 +216,7 @@ private async Task SendGatewayInternalAsync(GatewayOpCode opCode, object payload
await _sentGatewayMessageEvent.InvokeAsync(opCode).ConfigureAwait(false);
}

public async Task SendIdentifyAsync(int largeThreshold = 100, int shardID = 0, int totalShards = 1, bool guildSubscriptions = true, GatewayIntents? gatewayIntents = null, RequestOptions options = null)
public async Task SendIdentifyAsync(int largeThreshold = 100, int shardID = 0, int totalShards = 1, bool guildSubscriptions = true, GatewayIntents? gatewayIntents = null, (UserStatus, bool, long?, GameModel[])? presence = null, RequestOptions options = null)
{
options = RequestOptions.CreateOrClone(options);
var props = new Dictionary<string, string>
Expand All @@ -238,6 +239,17 @@ public async Task SendIdentifyAsync(int largeThreshold = 100, int shardID = 0, i
else
msg.GuildSubscriptions = guildSubscriptions;

if (presence.HasValue)
{
msg.Presence = new StatusUpdateParams
{
Status = presence.Value.Item1,
IsAFK = presence.Value.Item2,
IdleSince = presence.Value.Item3,
Activities = presence.Value.Item4
};
}

await SendGatewayAsync(GatewayOpCode.Identify, msg, options: options).ConfigureAwait(false);
}
public async Task SendResumeAsync(string sessionId, int lastSeq, RequestOptions options = null)
Expand All @@ -256,15 +268,15 @@ public async Task SendHeartbeatAsync(int lastSeq, RequestOptions options = null)
options = RequestOptions.CreateOrClone(options);
await SendGatewayAsync(GatewayOpCode.Heartbeat, lastSeq, options: options).ConfigureAwait(false);
}
public async Task SendStatusUpdateAsync(UserStatus status, bool isAFK, long? since, Game game, RequestOptions options = null)
public async Task SendStatusUpdateAsync(UserStatus status, bool isAFK, long? since, GameModel[] game, RequestOptions options = null)
{
options = RequestOptions.CreateOrClone(options);
var args = new StatusUpdateParams
{
Status = status,
IdleSince = since,
IsAFK = isAFK,
Game = game
Activities = game
};
options.BucketId = GatewayBucket.Get(GatewayBucketType.PresenceUpdate).Id;
await SendGatewayAsync(GatewayOpCode.StatusUpdate, args, options: options).ConfigureAwait(false);
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47 changes: 31 additions & 16 deletions src/Discord.Net.WebSocket/DiscordSocketClient.cs
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,8 @@ public partial class DiscordSocketClient : BaseSocketClient, IDiscordClient
/// <inheritdoc />
public override UserStatus Status { get; protected set; } = UserStatus.Online;
/// <inheritdoc />
public override IActivity Activity { get; protected set; }
public override IActivity Activity { get => _activity.GetValueOrDefault(); protected set => _activity = Optional.Create(value); }
private Optional<IActivity> _activity;

//From DiscordSocketConfig
internal int TotalShards { get; private set; }
Expand Down Expand Up @@ -248,14 +249,11 @@ private async Task OnConnectingAsync()
else
{
await _gatewayLogger.DebugAsync("Identifying").ConfigureAwait(false);
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents).ConfigureAwait(false);
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents, presence: BuildCurrentStatus()).ConfigureAwait(false);
}

//Wait for READY
await _connection.WaitAsync().ConfigureAwait(false);

await _gatewayLogger.DebugAsync("Sending Status").ConfigureAwait(false);
await SendStatusAsync().ConfigureAwait(false);
}
finally
{
Expand Down Expand Up @@ -449,28 +447,44 @@ private async Task SendStatusAsync()
{
if (CurrentUser == null)
return;
CurrentUser.Presence = new SocketPresence(Status, Activity, null, null);

var presence = BuildCurrentStatus();

await ApiClient.SendStatusUpdateAsync(
presence.Item1,
presence.Item2,
presence.Item3,
presence.Item4).ConfigureAwait(false);
}

private (UserStatus, bool, long?, GameModel[]) BuildCurrentStatus()
{
var status = Status;
var statusSince = _statusSince;
CurrentUser.Presence = new SocketPresence(status, Activity, null, null);
var activity = _activity;

var gameModel = new GameModel();
GameModel[] gameModels = null;
// Discord only accepts rich presence over RPC, don't even bother building a payload
if (Activity is RichGame)
throw new NotSupportedException("Outgoing Rich Presences are not supported via WebSocket.");

if (Activity != null)
if (activity.GetValueOrDefault() != null)
{
var gameModel = new GameModel();
if (activity.Value is RichGame)
throw new NotSupportedException("Outgoing Rich Presences are not supported via WebSocket.");
gameModel.Name = Activity.Name;
gameModel.Type = Activity.Type;
if (Activity is StreamingGame streamGame)
gameModel.StreamUrl = streamGame.Url;
gameModels = new[] { gameModel };
}
else if (activity.IsSpecified)
gameModels = new GameModel[0];

await ApiClient.SendStatusUpdateAsync(
status,
status == UserStatus.AFK,
statusSince != null ? _statusSince.Value.ToUnixTimeMilliseconds() : (long?)null,
gameModel).ConfigureAwait(false);
return (status,
status == UserStatus.AFK,
statusSince != null ? _statusSince.Value.ToUnixTimeMilliseconds() : (long?)null,
gameModels);
}

private async Task ProcessMessageAsync(GatewayOpCode opCode, int? seq, string type, object payload)
Expand Down Expand Up @@ -523,7 +537,7 @@ private async Task ProcessMessageAsync(GatewayOpCode opCode, int? seq, string ty
await _shardedClient.AcquireIdentifyLockAsync(ShardId, _connection.CancelToken).ConfigureAwait(false);
try
{
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents).ConfigureAwait(false);
await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions, gatewayIntents: _gatewayIntents, presence: BuildCurrentStatus()).ConfigureAwait(false);
}
finally
{
Expand Down Expand Up @@ -551,6 +565,7 @@ private async Task ProcessMessageAsync(GatewayOpCode opCode, int? seq, string ty
var state = new ClientState(data.Guilds.Length, data.PrivateChannels.Length);

var currentUser = SocketSelfUser.Create(this, state, data.User);
currentUser.Presence = new SocketPresence(Status, Activity, null, null);
ApiClient.CurrentUserId = currentUser.Id;
int unavailableGuilds = 0;
for (int i = 0; i < data.Guilds.Length; i++)
Expand Down

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