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Welcome to the OGrEE 3D wiki!
OGrEE stands for Offline Graph End to End
Offline : no connection with customer SI : only logs (securely) stored somewhere !
Graph : try to link / draw component / informations and their relationships
End-to-End : depending on informations found in logs, OGrEE is able to :
- make the complete I/O path between a "disk" seen under Linux and the way it is built in the storage array, with internal / external replication and full SAN path.
- list/display all impacted devices in DC when maintenance team ask for a PowerPanel maintenance PowerPanel/PowerFeed/PDU/PSU/Devices)
- Displayed information could be more precise if more useful logs are given.
OGrEE is neither SPLUNK, nor a DCIM (netbox) nor an ELK...
This is the OGrEE 3D client: a 3D front end part of OGrEE, based on Unity game engine. If works with a simple CLI langage to define/manipulate DC objects from building to Memory module via PowerPanel.
OGrEE 3D was firstly designed
- to help "non certified" technicians to replace spare parts in complex IT devices
- to avoid loosing time updating "vision/draw.io" schemas
- to propose a funny-visual-3D representation of a datacenter with the ability to display any kind of information on 3D objects
Some use cases:
- Datacenter design and moves
- Conformity: issue / misconfiguration detection
- Capacity planning / reporting / reaktime reporting (IT, power, heat)
- Technical debt
- Transformation
- Impact analysis
To work in OGrEE 3D, we use a CLI langage: either in the build-in CLI or by loading a .ocli file: CLI langage
.
Some objects, like a room, a rack or a device can be defined by a template: JSON templates definitions
.