Releases: diwako/armor_plates_system
0.10.0_rc1
What's Changed
- Add low poly plate model by @Alien314 in #108
- Add Plate transfer/CBA Loadout events for mod compatibility, Vest blacklist setting by @Alien314 in #109
- Add Zeus modules for malus reset/plate fill / Fix HandleHeal by @Alien314 in #114
- Add Polish translations by @genjonakasone in #115
- downState global event / Unlock Heli controls when downed by @Alien314 in #116
- Expand regen settings/Add settings for items needed to heal or revive by @Alien314 in #117
- Add Command Menu/Medical structure actions for APS stuff by @Alien314 in #118
- Add Korean translation by @Psycool3695 in #119
- ACE damage handler update for compatibility with ACE3 3.16.0 by @Zman6258 in #123
- Updated some simplified Chinese by @Augustakit in #126
- Fix Hemtt linting warnings by @diwako in #128
- Fix error in server log regarding plate ui by @diwako in #129
New Contributors
- @Psycool3695 made their first contribution in #119
- @Zman6258 made their first contribution in #123
- @Augustakit made their first contribution in #126
Full Changelog: 0.9.1...0.10.0
0.9.1
0.9.0
What's Changed
- Update Polish translations by @genjonakasone in #85
- Add extended limb damage setting by @diwako in #86
- Give AI plates when locality changes by @Alien314 in #87
- Add option to adjust plate animation headbob strength by @amsteadrayle in #88
- Add options to have weapon immediately ready after revive by @amsteadrayle in #89
- Polish translation stringtable.xml by @genjonakasone in #94
- Add Hold Action Priority/Range Settings by @Alien314 in #104
- Fix AI driven revive of squad mates by @diwako in #106
- Add Auto-Injector item for lowering malus by @Alien314 in #82
New Contributors
- @amsteadrayle made their first contribution in #88
Full Changelog: 0.8.0...0.9.0
0.8.0
0.7.0
What's Changed
- Polish language update by @genjonakasone in #62
- Use headshot multiplier for neck and add Pelvis multiplier by @Alien314 in #64
- Medic range settings by @Alien314 in #65
- Fix killed event not getting killer information by @diwako in #68
- Add setting to allow damage for unconscious units by @diwako in #69
- Minimum bleedout time by @Alien314 in #70
- Add Ace interact menu Revive action by @Alien314 in #71
- Boosted maxHp heal and increased interaction range by @Alien314 in #72
- Fix ACE mode damage handling by @diwako in #67
- Add pressure Wound action by @Alien314 in #73
- Fix Pressure Wound EH undefined var/Ace Interact pfh return by @Alien314 in #75
- Add Downed Damage settings by @Alien314 in #77
- Add SQFC support by @diwako in #74
- Add hint with remaining FAKs after heal action by @diwako in #81
- Add add plate gesture animation by @diwako in #80
New Contributors
Full Changelog: 0.6.0...0.7.0
Special thanks to WebKnight, Desertcyclone and Beagle.
0.6.0
What's Changed
- Added support for CDLC or mod firstaid/medkits by @diwako in #54
- Added adjustable bleedout timer color by @diwako in #60
- Added armor simulation modes for both standalone and ACE medical modes by @diwako in #58
- Added options to auto hide UI elements by @diwako in #59
- Updated Chinese translation by @mihuan-0 in #61
Full Changelog: 0.5.0...0.6.0
0.5.0
With this release this mod has a new maintainer. Their name is "Word-Mule" (@fariparedes) and they are from the community which originally requested this mod.
Version 0.5.0
Fixed FAKs not being consumed when healing by @fariparedes (#46)
Fixed plates not being added to player after respawn (#48)
Fixed medic disconnecting during reviving dooming the unit (#49)
Added visible bleedout timer on the downed icons by @fariparedes (#46)
Added repeating healing animations when healing/reviving action is not done by @fariparedes (#47)
Added feature to disable known thirdparty medical system usually added in missions (#50)
0.4.2
0.4.1
Primarily a bug fix release. Adds one feature that I think people should explore. It is a script version filter for the HandleDamage event handler.
With this damage should be more predictable when using HandleDamage. This filter is off by default and can be enabled when using the standalone mode inside the addon options directly beneath the event handler setting.
Added filter damage for HandleDamage eh (#26)
Changed fall damage calculation (#27)
Fixed damage indicators showing when standing near fire (ACE mode) (#28)
Fixed multiple ACE interaction issues (#29)
0.4.0
In this release the largest addition is the ability for AI to revive fallen squad mates as well as being able to be knocked unconsciousness.
Those two features only work for AI in a player’s squad!
Keep in mind, the AI is still AI, under perfect conditions the AI will easily revive a squad mate, but under fire that might be different. Sometimes the AI will prefer to take cover instead of running out into the open.
Added ACE interaction to add plate (#19)
Added Zeus heal module (#24)
Added AI unconsciousness (#23)
Added revive from AI (#23)
Added 3den properties for armor plates (#20)
Changed downed indicator, now shows if someone is being revived already (#21)
Fixed plates being indestructible when changing plate HP setting mid game (ACE mode) (#25)