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ExportUtilityWwise

What is it?

A C# console application for exporting audio from Unreal Engine games that use Wwise, and converting them into wave (WAV) format.

You input a Wwise event name and extract the .wav file corresponding to the event.

Requirements

This project requires the following software:

.NET Framework 6 or later VgmStream, which can be downloaded from https://github.com/vgmstream/vgmstream/releases/latest/download/vgmstream-win.zip

Usage

  1. Download latest
  2. Extract .zip file to a folder
  3. Edit the AudioExportConfig.json file to set the game directory, AES key, object path, export directory, and game override.
    gameDirectory    = "Path to Game PAK files."
                     // .."C:\\Riot Games\\VALORANT\\live\\ShooterGame\\Content\\Paks"
    aesKey      = "Game encryption key (if any)"
                     // ..0x4BE71AF2459CF83899EC9DC2CB60E22AC4B3047E0211034BBABE9D174C069DD6
    objectPath  = "Path to the audio event you want to download"
                     // .."ShooterGame/Content/WwiseAudio/Events/SFX/UI/Events_UI_InGame/InGame Play_sfx_UI_MatchVictory.uasset"
    gameOverride = "IMPORTANT: the unreal version your game is in"
                   // ..GAME_Valorant / GAME_SeaOfThieves
  4. Run the ExportUtilityWwise.exe file.
  5. Check for MediaExports folder to see all your audio exports and their names

Support

discord: bK#6198

License

This project is licensed under the MIT License. See the LICENSE file for details.

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