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No Mans Sky Base Builder

No Mans Sky
A plugin for Blender to build bases in No Mans Sky.

Key FeaturesRequirementsInstallation & How To UseCredits & SupportScreenshotsCommunity Showcase

Key Features

  • Build bases for No Mans Sky using proxy representations for building parts.
  • Translate, rotate and scale any base part to any position and any size!
  • Define presets to build complex items quickly. Share or download presets online.
  • Save and Load bases to disk (.json format).
  • Import and Export back and forth from the game using the No Mans Sky Save Editor.
  • Snapping features help with the placement of base parts. Similar to the snapping features in-game.
  • A Power and Logic UI panel helps manage electricity and switches.
  • An asset browser for searching and locating base parts.

No Mans Sky

Requirements


Installation and How To Use

Videos

Installation Steps

See video above for installation guide, otherwise follow these steps.

  1. Download and install all the necessary requirements from the Requirements section.
  2. Download the latest release. (https://github.com/djmonkeyuk/nms-base-builder/releases)
  3. Open "User Preferences" in Blender.
  4. Go to the Add-ons tab.
  5. Click "Install Add-on from File..." at the bottom of the window.
  6. Select the downloaded zip file.
  7. Enable the Addon in the list.
  8. In the right side panel of the viewport, click the "No Man's Sky" tab. If this is not visible then clicking the tiny triangle will expand the panel.

Preset Location

Presets are stored in your "%USERPROFILE%\NoMansSkyBaseBuilder\presets" directory. These can be downloaded and shared with other people.

View the Preset directory to downlaod and share your own creations. https://djmonkeyuk.github.io/nms-base-builder-presets/

Technical Dependencies

Casual users may ignore this section. These Python dependencies are installed automatically on exeuction of the Asset Browser UI.

  • PySide6
  • pyaml

Mod Compatibility

The tool is designed towards supporting the vanilla game as much as possible, however any additional base parts introduced by mods will display as cubes but will still be able to import/export to the game.

You can introduce your own OBJ's by adding them to your user directory folder. The layout for this should be...

  • %USERPROFILE%\NoMansSkyBaseBuilder\
    • mods
      • mod_name
        • models
          • category
            • MOD_WALLA.obj
            • MOD_WALLB.obj
          • category_b
            • MOD_FLOORA.obj
            • MOD_FLOORB.obj

The names of categories is up to the user.

The obj file name should reflect the name of the part in-game.

Credits & Support

Created and maintained by DjMonkey (@DancingMoonGame)

If you have enjoyed using my tools, consider playing my very own indie game! It is the best way you can support me!

'Tales from the Dancing Moon' is a life-sim RPG set in a parallel universe inspired by UK culture and fantasy novels. After the events of a shadow-beast invasion on a seaside town, complete villager quests and collect hidden diaries to understand your role in this mysterious character-driven story.

There is a FREE demo and an Early Access version. You would help me a lot by either wishlisting it, trying it out, or even sharing it with your friends!

Click the image below to be taken to the Steam page!

Tales from The Dancing Moon Steam Store Page

Screenshots

NMS1

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