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* New script to break out the layers into final UFO sources
New script to break out the layers into final UFO sources.
* Ignore 'build' folder
* fiddle with file and folder names; set familyName and styleName
* BungeeLayers-Shade should not add tracking
* Add initial build script
* Print what's happening
* whitespace
* copy kerning, groups and features; reroute feature includes to the right place
* fiddle with name and value of tracking offset: make it independent of the tracking value itself
* don't convert to production glyph names
* Add script to build the layered + rotated UFO sources
* Add rotation script and its output to fontmake input
* removed unused function
* finish exception mapping; map to None if this glyph will be mapped to, but also exists 'normally'
* Assemble Tools
Assemble tools for assembleSources.py and assembleRotatedSources.py
* remove venv map
* ignore all the things
* Layer-Shade does not need full decomposition
* create script for COLv0 fonts
* Add color sources to build
* minor cleanup
* fix color name
* rename var
* some shuffling of lines
* More shuffling/renaming
* Add gradients and build source for Bungee Spice
* Add Regular to Bungee Basic
* attempt to make tracking logic match the existing fonts
* formatting
* Also look into (nested) components for shade layers
* special-case /space: it should be tracked for Basic Shade
* special-case a whole bunch of glyph names for shade tracking/offsetting
* Add comment about these exceptions
* update color palettes bungee-spice
* Add initial requirements file
* Update requirements
* Clear OS/2 fsType flags, this fixes#87
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Co-authored-by: marte verhaegen <marte.verhaegen@gmail.com>
The
fsType
field in the OS/2 and Windows table is incorrectly set to one. It is supposed to be zero.Please see google/fonts#5724 for more details.
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