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A Hangman game built using C#, WPF and the MVVM pattern.

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Hangmania

A Hangman game built using C#, WPF and the MVVM pattern.

The game can be played in 3 different modes:

Ten Word Game Mode

You go through guessing a total of ten words and try to achieve the maximum score possible.

TenWord Game Mode

Timed Game Mode

You have five minutes to guess as many words as possible.

Timed Game Mode

Infinite Game Mode

You keep guessing words until you miss one. As soon as you miss a word the game ends.

Infinite Game Mode

If at any point during the game, you think you know the word, then you can try and type it all at once in the text-box above the letters to get more points, but if you don't find it then you will lose more points instead.

There are more than 50.000 English words inside the database file and more than 100.000 Greek words.

Dependencies

The application is build using the .NET Framework 4.6.0.

Acknowledgments

The application makes use of the following:

License

MIT License

Copyright (c) 2017 Daniel Lascelles

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.