Skip to content
View dneto0's full-sized avatar

Block or report dneto0

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
dneto0/README.md

About David Neto

  • I work on GPU language standards, compilers, and related tooling.
  • I'm on the Chrome team at Google since 2014.
  • Between 2000 and 2014, I worked at Altera on FPGA architecture and CAD. From 2010-2014 I worked on OpenCL for Altera FPGAs.
  • I am an editor of the W3C's WebGPU Shading Language (WGSL) specification
  • I have contributed to Khronos Group standards, particularly:
    • OpenCL (when I was at Altera)
    • SPIR the original LLVM-based one, when I still worked at Altera.
    • SPIR-V, the one used by Vulkan and more recent OpenCL versions.
    • Vulkan, mainly shader-related things, and the Vulkan Memory Model
  • I have contributed to:
    • SPIRV-Tools: low level SPIR-V utilities: assembler, disassemler, parser, validator, optimizer
    • Clspv: Prototype OpenCL C to Vulkan SPIR-V compiler
    • DXC's Vulkan SPIR-V backend
      Team lead and mentorI said we should do it, could do it, staffed it, and said it should completely avoid using LLVM IR. Also, I wrote the effcee testing harness so we could write FileCheck-like tests that ran very fast in googletest.
    • Amber: A text-based shader test framework
    • Effcee: A library clone of LLVM's FileCheck, basically. For fast in-process testing such as in googletest.
    • Tint: A compiler for WGSL. (My contribution is particiularly the SPIR-V to WGSL conversion.)
  • I've been a vim user since 1994.
  • I completed a Computer Science PhD at the University of Toronto in 1999, under the supervision of Prof. Derek Corneil: Efficient Cluster Compensation for Lin-Kernighan Heuristics, PDF
  • I tend to overuse parenthesized sentences.
  • Find me at:

Pinned Loading

  1. gpuweb/gpuweb gpuweb/gpuweb Public

    Where the GPU for the Web work happens!

    Bikeshed 4.8k 319

  2. google/shaderc google/shaderc Public

    A collection of tools, libraries, and tests for Vulkan shader compilation.

    C++ 1.8k 362

  3. KhronosGroup/SPIRV-Tools KhronosGroup/SPIRV-Tools Public

    C++ 1.1k 555

  4. google/clspv google/clspv Public

    Clspv is a compiler for OpenCL C to Vulkan compute shaders

    LLVM 617 88