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AI-Infection

The goal of this project is to create a sandbox style game that allows the player to play a virtual intelligence/conceiousness that can explore, incorporate, and potentially conquer the near infinite resources of a procedurally generated world, both virtual and physical.

Goals:

  • Procedurally Generated Network of Computers, Routers, and Phones
    • Each object needs its own unique object number (within each gameworld) that can be referenced anywhere, by anybody.
  • Friendly UI
    • As the player advances, the UI upgrades alongside the AI.
  • Maximum Efficency World Storage
    • Binary files stored to disk, with a predetermined number of objects cached in RAM for quick retrival and smooth gameplay.
  • Create a physical world that the network is tied into, and can be interacted with once certain things have been unlocked.
  • Create a modding API that is open and available to anyone. Anyone can develop and publish mods and extensions to the game.
    • Good ideas may be incorperated into the vanilla game.

Ideas

  • store map in linked lists
  • Display only the currently accessed componant, with a list of all connected componants that can be accessed.

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