A bevy plugin that adds a simple smooth pixel camera.
The smoothing is based on this video from aarthificial which explains how it works pretty nicely: https://youtu.be/jguyR4yJb1M
This method allows for smooth camera movement while retaining the pixel perfection of low resolution rendering.
-
Add the
bevy_smooth_pixel_camera
crate to your project.cargo add bevy_smooth_pixel_camera
-
Add the
PixelCameraPlugin
and set theImagePlugin
todefault_nearest
.use bevy::prelude::*; use bevy_smooth_pixel_camera::prelude::*; App::new().add_plugins(( DefaultPlugins.set(ImagePlugin::default_nearest()), PixelCameraPlugin )).run();
-
Add a pixel pefect camera to your scene.
use bevy::prelude::*; use bevy_smooth_pixel_camera::prelude::*; fn setup(mut commands: Commands) { commands.spawn(( Camera2dBundle::default(), PixelCamera::from_size(ViewportSize::PixelFixed(4)) )); }
-
That should be it! Make sure you move your camera via the
PixelCamera.subpixel_pos
property instead of theTransform
component.
bevy | bevy_smooth_pixel_camera |
---|---|
main | main |
0.13.* / latest | 0.3.0 / latest |
0.12.* | 0.1.0 - 0.2.1 |