Read about how the game was made!
This game runs on Internet Computer as a canister. Users can communicate with this canister by sending messages, which are just asynchronous function calls.
The game backend is written in Motoko.
register(player_name)
- Register the caller using the player name.
start(opponent_name)
- Start a game expecting an opponent.
If the name is empty string, the game will accept whoever joins next.
The first player starting a game will play black, and the second player will play white.
view()
- Get the up-to-date game state.
move(row, col)
- Place a piece at the given row and column (caller must be a registered player and has started a game).
The game will also keep player scores across all games.
The GUI frontend is build with Javascript and Mithril. It is stored as a separate asset canister directly on Internet Computer, and can be loaded at the game URL into a browser.
The terminal-based frontend no longer works with the new multiplayer API.
The DFINITY SDK currently lacks a way to switch or use different keypairs, which means the caller identity cannot change, so we don't have a way to run the game using the dfx
command.
To run the game locally, you need to install DFINITY SDK first, which also requires Node.js and npm
.
After starting dfx (dfx start --background
), run the following to build and install the canister:
make install
echo "http://localhost:8000/?canisterId=$(dfx canister id reversi_assets)"
The last command prints a URL, load it in a browser, and enjoy!
All original code is released under MIT license. The game UI also uses a free font Akbar-Plain made by Jon Bernhardt.