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* Better table usage tracking across domain reloads, multiple opens * Reworked tracking between domain reload to be more streamlined. * Only TryAdd in 2022 * Fixed issue with removing the last sparse ID entry in a table * Need this to be a string because the type will get checked later. * Add default type. * Cell drawers should record table usage * Remove spacer from property drawer * Docs on CellValues, move to identifier naming * Wider rename effort ongoing * Move to DataTable naming * Move everything to identifier naming * Initial StableTable tests * Fixup stable table tests for naming changes * Documentation for all CellValues * Moving thigns around * Resolve pre 2022 * Few combined changes towards better naming / clarity - Use unsigned integer and long field - Rename DataTableCache to DataTableTracker (sorta observer pattern) * Resolve life time issues on property drawer * Label #endif statements of runtime * Label #endif in tests * Comment editor #endif * WIP on API choices * Fixes for 2023 * Few more things to resolve. * Now were just playing games. * Go back to DataTableBase naming * docu-men-tation * Add in GetColumnOrder and GetRowOrder * DataTableExentions documentation * Code cleanup * Initial trial of Redo event pattern * Don't support undo prior to 2022.2 * Stub out clear after domain reload, better item updating * Better handling of undo/selection change * Move original inspector to use the new detach * Stub for sorting * Create new accessors by identifiers / rename to by order * Working on sort stub * Prepping version bump in docs * Experimental namespace * Generalize column type API * Missed exclusion * Initial column sorters + fix for empty table inspector * More tweaks * Fix for row sorting and row name sorting * Sub-sorting for items * Add column moving by command , disable reordering by dragging * Fix row names not getting resorted. * Move to virtual rows * Super delayed resize call to get around 2 frames to resize * Data Table name * Fixed removeAt issue for rows * Stub work for enumint * More stubb - need to fill out actuals once we have some data * More cleanup of the toolbar * Bunch of updates - Update changelog w/ additional changes - Images for docs * Fix tests * Test current doc generation * Fix for Select Column * First pass at documentation * Move to animated gif approach for drawer demonstration * JSON interchange stubs * Add comment about moving extensions to namespaces * Add enum support * Add JSON support + update images / docs * WIP on enum field stuff * Data migration * wrong array passed * Fix for column name remove issue * Force all serialization update * Properly name ColumnIdentifier * Fix issue where EnumInt's row array was not growing appropriately. * Picker work * Fix compile * Picker sorta * Working picker (first pass) * Optimizations / cleanup * Disable export to JSON button when no columns present * Seperate TypePicker to its own visual element type * Cleaner detach code on panels as well as stop escape clearing empty table column add * Few tweaks to picker / bug fixes to bad states + sorter for enum * Rename some methods * Fix for value being set * Dont do anything when we set null * Better handle Window "reload" * Faster search of types * Optimizatiosn + fix for unnecessary query * No real need for tooltip. * Minimize actual string length being searched * Better naming * Default all tickets to -1 to ensure validity * Internally track unit testing and avoid dialogs when in tests * Prep for tests * Make demo table creation responsive to known types * Add reference only mode stub * Handle nullable types in exporting * Add support for locking data (this doesnt force update the other inspectors, would need callback on settings change) * References Only mode indicator * Move to side car model for authoring data * Meta trick * Textures * Resolve access errors with new model * Create T_DataTable.png added data table type icon * More clean up and documentation * Remove unnecessary using * Add message about the lock icon * Start initial stubs for sync * Make meta live only in 2022.2+ * Actually move that to 2021.3 * Less in project assets for icon, starting to make the sync. * Wrap with ifdef * WIP dont want to auto sync after much thought * Working on cleaning up feelings * Move to binding naming w/ icons for light and dark theme * Rename to DataTableTransfor for object used to pass around serialized data. * Initial rework to allow for a custom provider * Dynamic bindings * Better docs for Data Table formats * Force loose reference * Quick demo for Andy of references * Remove references window * Add assets search definition * Create menu item as expected * Fix menu item and add static help uri * New images / fixed changelog * Started rework of features text * Start to move to new Log method * WIP of ManagedLog * Maybe fix expected logs * Profiling logging * Fix compilation of BVT * Define constant * Remove trace settings * Accessors * Features page intial pass * Add 2020 compatibility * Add docs to ManagedLog * Updated XML/naming * Remove links as private * Add row and column identifier accessors (copies to clipboard / echos to log) * Added Build Config system * Fix for 2020.3 * Stub in some logging * Fixes to player loop extensions * Comments for future work * Putting together handler * Fix typos in headers plus make wrapper for log to make compatible with runtime ui * Capacity * Remove now integrated changes * Add synthetic stub to use Unity's InputSystem in the future. * Update with new scene stuff. * Resolve bug on handler not resetting back after exiting playmode * Starting to expose the developer console concept, need to work on generalizing runtime, as well as config options still. * Add option to turn off console * Moved the PlayerLoop additions to the core, as well as made optional usage of the ManagedLog and DeveloperConsole * Removal of old Runtime element (misadded) * Add protection around version for auto correct. * Remove high level C# usage * Handle slight API change * Revert changes back to unified split * Apply protection against Unity version * Fix wrong conditional * Fix editor system needing dev console. * Stage without FA * Dont put in message * Add fallback for when we do not have the input system. * Wrap include with GDX_INPUT * Move to UNITY_2022_2_OR_NEWER requirement * Fix for bad naming * Update for new namespaces * Move to self initialization pattern * Update the tests * Add minified version of free FONT Awesome icons used (pro kit) * Ensure FA is included in builds * Add remote sending from connected editors to player. * Updates to command palette for network * stub console variable - maybe generic is better * First pass on console variables * Moving to dynamic scaling font size --- need to move to MCLV * Early work to move to multi column list view...need to style * Revert "Early work to move to multi column list view...need to style" This reverts commit c61ba34. * Disappointed in MCLV * Need to think on how to deal with the roll over for virtualization, where the buffer wraps, data lives on * First pass at static length building * Update for log categories being capitalized? * Auto complete v1 * Add scene list support to command, add auto complete generalized logic. * Fix bad named test category * Protect base console variable types, limiting to 2022.2+ * The sickness is making me slip here ...not good. * Wrap CVARs as well. * Wrap for API support * Adjust for centralized input behaviour * Add watch object * Risky cleanup of this ... * Ensure positon of the console. * Do not block on writing out * Best case scene find in editor * Self creating pattern for console * Clean up previous helper - for hot reloading. * add proper loading for playmode vs not * Attempt runtime leak on quit * Remove bad using * Rethink watches updating * Add polling function * Final form - two columns data that gets polled and then you get the content (cached names) * Starting to work to showing watches * Value based watching * wip on movable * Proper show system * Starting to build out watch manipulation commands * Watches showing * Start to put together sentiment for the colored watches * Static watches * Wrap for older unity version * Wrap other watches command * Integer and Float watches. * Working on charting * line drawing * Watches now save their state. * sizable elements * boxed chart * Add global watch toggle and move commands around. Close #95 * WIP around screenshot * Add support for screen and editor captures. * Starting to think about how the writer could work, ugh * Shift to idea that the writer will be in bytes * Removing ManagedLog pt1 - dont use * Removes managed log concept * Frame number * Fix issues with tests * Protect 2022 * Move to logtype * Absolute setting * Fix for build side issues * Missing bracket fix * Removes ManagedLog references from codebase Closes issue #99 * Update copyright to 2024 * Better support for toggling all watches on and off, as well as a global toggle. Closes issue #95 --------- Co-authored-by: Humidibot <adam.strick@gmail.com> Co-authored-by: Andy Xiao <andy.xiao@unity3d.com>
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