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Fix/issue 291 #293
Fix/issue 291 #293
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This prevents the trigger of loopComplete when its not playing
🦋 Changeset detectedLatest commit: a74e762 The changes in this PR will be included in the next version bump. This PR includes changesets to release 11 packages
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// Fix: First loopComplete is not fired by lottie-web when direction is -1 | ||
if (this.currentState === PlayerState.Playing && this._loop && this._lottie.playCount === 0) { | ||
this._lottie.triggerEvent('loopComplete', { | ||
currentLoop: this._lottie.playCount, | ||
direction: this.direction, | ||
totalLoops: typeof this.loop === 'number' ? this.loop : Infinity, | ||
type: 'loopComplete', | ||
}); | ||
} |
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if lottie-web fixes this issue from their end, would that make the loopComplete
fire twice when playing in the reverse direction ?
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yeah it could fire twice. we may have to revert this change once they fix it.
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