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Publish to multiple channels - Part 2 #6754
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This also solves the retry failure for blobs, I reran the maestro promotion pipeline to add the same build to general testing channel, and it did not give the asset is already present error |
epananth
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Publish to multiple channels
Publish to multiple channels - Part 2
Jan 7, 2021
mmitche
reviewed
Jan 8, 2021
Successful arcade build -> https://dnceng.visualstudio.com/internal/_build/results?buildId=943562&view=results |
Going to merge after arcade-services roll out, cos currently the darc-verison is hard coded. |
riarenas
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Jan 14, 2021
mmitche
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Jan 15, 2021
akoeplinger
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Apr 12, 2021
* Publish to multiple channels
lukas-lansky
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* Publish to multiple channels
This was referenced Jul 15, 2021
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Publish to multiple channels-> #6669
Test Promotion Build -> https://dnceng.visualstudio.com/internal/_build/results?buildId=940988&view=logs&j=ba23343f-f710-5af9-782d-5bd26b102304&t=6e277ba4-1c1e-552d-b96f-db0aeb4be20a
Couldn't get arcade ci to be successful cos need to get this PR merged before -> dotnet/arcade-services#1502