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Set some classes modifiers to public
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eriawan committed Jan 3, 2024
1 parent 93bb87f commit b6f6a30
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Showing 6 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion src/Utilities/Compiler/Options/EnumValuesPrefixTrigger.cs
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Expand Up @@ -2,7 +2,7 @@

namespace Analyzer.Utilities.Options
{
internal enum EnumValuesPrefixTrigger
public enum EnumValuesPrefixTrigger
{
// NOTE: Below fields names are used in the .editorconfig specification.
// Hence the names should *not* be modified, as that would be a breaking
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2 changes: 1 addition & 1 deletion src/Utilities/Compiler/Options/SymbolModifiers.cs
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Expand Up @@ -10,7 +10,7 @@ namespace Analyzer.Utilities
/// Describes a group of modifiers for symbol declaration.
/// </summary>
[Flags]
internal enum SymbolModifiers
public enum SymbolModifiers
{
// NOTE: Below fields names are used in the .editorconfig specification
// for symbol modifiers analyzer option. Hence the names should *not* be modified,
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Expand Up @@ -13,7 +13,7 @@

namespace Analyzer.Utilities
{
internal sealed class SymbolNamesWithValueOption<TValue> : IEquatable<SymbolNamesWithValueOption<TValue>?>
public sealed class SymbolNamesWithValueOption<TValue> : IEquatable<SymbolNamesWithValueOption<TValue>?>
{
internal const SymbolKind AllKinds = SymbolKind.ErrorType;
internal const char WildcardChar = '*';
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2 changes: 1 addition & 1 deletion src/Utilities/Compiler/Options/SymbolVisibilityGroup.cs
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Expand Up @@ -10,7 +10,7 @@ namespace Analyzer.Utilities
/// </summary>
[Flags]
#pragma warning disable CA1714 // Flags enums should have plural names
internal enum SymbolVisibilityGroup
public enum SymbolVisibilityGroup
#pragma warning restore CA1714 // Flags enums should have plural names
{
// NOTE: Below fields names are used in the .editorconfig specification
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2 changes: 1 addition & 1 deletion src/Utilities/Compiler/Options/Unit.cs
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Expand Up @@ -11,7 +11,7 @@ namespace Analyzer.Utilities
/// <remarks>
/// This class is a duplicate from "https://github.com/dotnet/reactive/blob/main/Rx.NET/Source/src/System.Reactive/Unit.cs
/// </remarks>
internal struct Unit : IEquatable<Unit>
public struct Unit : IEquatable<Unit>
{
/// <summary>
/// Determines whether the specified <see cref="Unit"/> value is equal to the current <see cref="Unit"/>. Because <see cref="Unit"/> has a single value, this always returns <c>true</c>.
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2 changes: 1 addition & 1 deletion src/Utilities/FlowAnalysis/Options/DisposeAnalysisKind.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Analyzer.Utilities
/// <summary>
/// Describes a group of effective <see cref="SymbolVisibility"/> for symbols.
/// </summary>
internal enum DisposeAnalysisKind
public enum DisposeAnalysisKind
{
// NOTE: Below fields names are used in the .editorconfig specification
// for DisposeAnalysisKind option. Hence the names should *not* be modified,
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