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Remove unused members on runtime Thread #105158

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Jul 23, 2024
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8 changes: 0 additions & 8 deletions src/coreclr/vm/threads.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1330,14 +1330,6 @@ Thread::Thread()

m_dwForbidSuspendThread = 0;

// Initialize lock state
m_pHead = &m_embeddedEntry;
m_embeddedEntry.pNext = m_pHead;
m_embeddedEntry.pPrev = m_pHead;
m_embeddedEntry.dwLLockID = 0;
m_embeddedEntry.dwULockID = 0;
m_embeddedEntry.wReaderLevel = 0;

m_pBlockingLock = NULL;

m_pRuntimeThreadLocals = nullptr;
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5 changes: 0 additions & 5 deletions src/coreclr/vm/threads.h
Original file line number Diff line number Diff line change
Expand Up @@ -952,11 +952,6 @@ class Thread
// in the object header to store it.
DWORD m_ThreadId;


// RWLock state
LockEntry *m_pHead;
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@jkotas jkotas Jul 20, 2024

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Can we delete LockEntry completely, or at least more it to oletls.h that is its only use?

We do not need the full definition of SOleTlsData. We only need the part up until the fields that we depend on. The rest can be deleted. (A separate question is whether it is a good idea to depend on SOleTlsData that is Windows internal impl detail.)

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@jkoritzinsky jkoritzinsky Jul 20, 2024

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It looks like the only portion of SOleTlsData that we use is the context pointer. Would it be possible for us to use CoGetObjectContext directly instead of going through the SOleTlsData object? Then we could remove it entirely.

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We would take some perf regression by replacing the shortcut with CoGetObjectContext. Also, we set the SOleTlsData field here:

_pData->pCurrentCtx = (CObjectContext*)pObjCtx; // no release !!!!
... I am not sure what to do about that.

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Yeah I saw that. I wonder if we ever hit that path. My guess would be there was some bug in Windows that didn't set that sometimes so .NET Framework would do it. I really hope that path doesn't actually get hit in production...

At least since that's the only field we use, we could use the official definition of the struct from the docs for a slightly better experience.

Also, could we implement the fast path with our own thread-local variable instead of using this implementation detail?

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At least since that's the only field we use, we could use the official definition of the struct from the docs for a slightly better experience.

Yeah, I think it would make sense to do it in this PR. It should be a simple change.

I agree that it would be nice to clean it up further, but I am not sure whether it is worth spending time on it. It is guaranteed to break something obscure.

LockEntry m_embeddedEntry;

#ifndef DACCESS_COMPILE
Frame* NotifyFrameChainOfExceptionUnwind(Frame* pStartFrame, LPVOID pvLimitSP);
#endif // DACCESS_COMPILE
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