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Fix GDI handle leak in Icon.DrawImage #47836

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Feb 8, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -11,13 +11,6 @@ internal static partial class Gdi32
[DllImport(Libraries.Gdi32, SetLastError = true, ExactSpelling = true)]
public static extern RegionType SelectClipRgn(IntPtr hdc, IntPtr hrgn);

public static RegionType SelectClipRgn(HandleRef hdc, IntPtr hrgn)
{
RegionType result = SelectClipRgn(hdc.Handle, hrgn);
GC.KeepAlive(hdc.Wrapper);
return result;
}

public static RegionType SelectClipRgn(HandleRef hdc, HandleRef hrgn)
{
RegionType result = SelectClipRgn(hdc.Handle, hrgn.Handle);
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3 changes: 3 additions & 0 deletions src/libraries/Common/tests/System/Drawing/Helpers.cs
Original file line number Diff line number Diff line change
Expand Up @@ -182,6 +182,9 @@ private static Rectangle GetRectangle(RECT rect)
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr GetForegroundWindow();

[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern int GetGuiResources(IntPtr hProcess, uint flags);

[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr GetDC(IntPtr hWnd);

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Original file line number Diff line number Diff line change
Expand Up @@ -379,7 +379,9 @@ private void DrawIcon(IntPtr dc, Rectangle imageRect, Rectangle targetRect, bool
}
finally
{
RestoreClipRgn(dc, hSaveRgn);
Interop.Gdi32.SelectClipRgn(dc, hSaveRgn);
// We need to delete the region handle after restoring the region as GDI+ uses a copy of the handle.
Interop.Gdi32.DeleteObject(hSaveRgn);
}
}

Expand All @@ -394,15 +396,15 @@ private static IntPtr SaveClipRgn(IntPtr hDC)
hSaveRgn = hTempRgn;
hTempRgn = IntPtr.Zero;
}
else
{
// if we fail to get the clip region delete the handle.
Interop.Gdi32.DeleteObject(hTempRgn);
}

return hSaveRgn;
}

private static void RestoreClipRgn(IntPtr hDC, IntPtr hRgn)
{
Interop.Gdi32.SelectClipRgn(new HandleRef(null, hDC), new HandleRef(null, hRgn));
}

internal void Draw(Graphics graphics, int x, int y)
{
Size size = Size;
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59 changes: 59 additions & 0 deletions src/libraries/System.Drawing.Common/tests/GdiPlusHandlesTests.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

using System.Diagnostics;
using System.Runtime.InteropServices;
using Microsoft.DotNet.RemoteExecutor;
using Xunit;
using Xunit.Sdk;

namespace System.Drawing.Tests
{
[PlatformSpecific(TestPlatforms.Windows)]
public static class GdiPlusHandlesTests
{
public static bool IsDrawingAndRemoteExecutorSupported => Helpers.GetIsDrawingSupported() && RemoteExecutor.IsSupported;

[ConditionalFact(nameof(IsDrawingAndRemoteExecutorSupported))]
public static void GraphicsDrawIconDoesNotLeakHandles()
{
RemoteExecutor.Invoke(() =>
{
const int handleTreshold = 1;
using Bitmap bmp = new(100, 100);
using Icon ico = new(Helpers.GetTestBitmapPath("16x16_one_entry_4bit.ico"));

IntPtr hdc = Helpers.GetDC(Helpers.GetForegroundWindow());
using Graphics graphicsFromHdc = Graphics.FromHdc(hdc);

using Process currentProcess = Process.GetCurrentProcess();
IntPtr processHandle = currentProcess.Handle;

int initialHandles = Helpers.GetGuiResources(processHandle, 0);
ValidateNoWin32Error(initialHandles);

for (int i = 0; i < 5000; i++)
{
graphicsFromHdc.DrawIcon(ico, 100, 100);
}

int finalHandles = Helpers.GetGuiResources(processHandle, 0);
ValidateNoWin32Error(finalHandles);

Assert.InRange(finalHandles, initialHandles, initialHandles + handleTreshold);
}).Dispose();
}

private static void ValidateNoWin32Error(int handleCount)
{
if (handleCount == 0)
{
int error = Marshal.GetLastWin32Error();

if (error != 0)
throw new XunitException($"GetGuiResorces failed with win32 error: {error}");
}
}

}
}
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@
<Compile Include="DrawingTest.cs" />
<Compile Include="FontTests.cs" />
<Compile Include="FontFamilyTests.cs" />
<Compile Include="GdiPlusHandlesTests.cs" />
<Compile Include="GdiplusTests.cs" />
<Compile Include="GraphicsTests.cs" />
<Compile Include="Graphics_DrawBezierTests.cs" />
Expand Down