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Vectorize TensorPrimitives.Acosh/sinh/tanh in terms of Log #98302
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Tagging subscribers to this area: @dotnet/area-system-numerics-tensors Issue DetailsContributes to #97193
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...ries/System.Numerics.Tensors/src/System/Numerics/Tensors/netcore/TensorPrimitives.netcore.cs
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@@ -365,7 +365,7 @@ public static IEnumerable<object[]> SpanDestinationFunctionsToTest() | |||
yield return new object[] { new SpanDestinationDelegate(TensorPrimitives.Acosh), new Func<T, T>(T.Acosh) }; | |||
yield return new object[] { new SpanDestinationDelegate(TensorPrimitives.AcosPi), new Func<T, T>(T.AcosPi) }; | |||
yield return new object[] { new SpanDestinationDelegate(TensorPrimitives.Acos), new Func<T, T>(T.Acos) }; | |||
yield return new object[] { new SpanDestinationDelegate(TensorPrimitives.Asinh), new Func<T, T>(T.Asinh) }; | |||
yield return new object[] { new SpanDestinationDelegate(TensorPrimitives.Asinh), new Func<T, T>(T.Asinh), T.CreateTruncating(0.001) }; |
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This is quite a lot of variance being allowed, we're basically saying we can't get within 3 digits of accuracy for some inputs.
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What do you suggest?
(Note that the default being used everywhere right now is 0.0001.)
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What I'd like to understand is if this a variance being introduced more generally, or just for the special values we test like MaxValue/MinValue
. If it's all or most values, then I don't think we can take the implementation. If its only for these extreme boundary values, then I think we're perfectly fine.
For a TL;DR. I think the upper boundary for a normal input is:
float - 2^17
double - 2^46
Beyond that we've already started with enough precision loss that its not going to be super meaningful no matter what we do.
For float
we can exactly represent any integer up to 2^24
. We can only track any fractional portion up to 2^23
(where the distance between values is 0.5
). At 2^8
(256
) the distance between values is 0.000030517578125
, which is just enough to represent 5
significant digits of PI
. For double
, the same distance between values occurs at 2^37
.
The ability to represent 5
digits for PI (3.1415
) is a reasonably boundary at which these types of trigonometric functions can be expected to be most accurate, regardless of underlying implementation. On the more extreme end, we can represent 3
digits for PI (3.14) at 2^17
(float) or 2^46
(double). With any fewer digits we've lost enough precision that results are less meaningful, so I think this is a good maximum range for expected inputs to be accurate.
For typical inputs, we really want to expect 6-9 digits of accuracy for float
and 15-17 digits of accuracy for double
. With an allowance for this accuracy to taper off as the input grows in magnitude.
if (typeof(T) == typeof(float)) | ||
{ | ||
Vector128<float> f = x.AsSingle(); | ||
return (Vector128.Create(0.5f) * LogOperator<float>.Invoke((Vector128<float>.One + f) / (Vector128<float>.One - f))).As<float, T>(); |
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A more numerically stable formula for small f would be to use logp1
Vector128.Create(0.5f) * LogP1Operator<float>.Invoke(Vector128<float>.Create(2f) * f / (Vector128<float>.One - f))
Although I think logp1 is just implemented as log(x+1)
at the moment...
This was a background activity for me and I'd intended for it to be a background activity for others, but I'm told it's a distraction, so I'm going to close it for now and it can be resuscitated at some point in the future. Thanks. |
Contributes to #97193