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Pointer Level III.cpp
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Pointer Level III.cpp
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#include <bits/stdc++.h>
#include <iostream>
using namespace std;
// void util(int *p) {
// cout << "Before In Function" << endl;
// cout << p << endl;
// cout << *p << endl;
// p = p + 1; // Address + 1 -> Next Address -> Here 0x7fffab387cf4 + (1*4) =
// // 0x7fffab387cf8
// // (**ptr = **ptr + 1) != (p = p + 1) != (*p = *p + 1)
// cout << "After In Function" << endl;
// cout << p << endl;
// cout << *p << endl; // Garbage Value
// }
// void solve(int *val) { *val = *val + 1; }
void solve(int *&p) {
// Passed By References
p = p + 1;
}
int main() {
// Pointer III
// Pointer To Function
// Function Pointer
// int a = 5;
// int *p = &a;
// int **q = &p; // double pointer
// int ***r = &q; // triple pointer
// cout << a << endl; // 5
// cout << &a << endl; // 0x7ffc7fdc21ec
// cout << p << endl; // 0x7ffc7fdc21ec
// cout << &p << endl; // 0x7ffc7fdc21e0
// cout << *p << endl; // 5
// cout << q << endl; // 0x7ffc7fdc21e0
// cout << &q << endl; // 0x7ffc7fdc21d8
// cout << *q << endl; // 0x7ffc7fdc21ec
// cout << **q << endl; // 5
// cout << r << endl; // 0x7ffc7fdc21d8
// cout << &r << endl; // 0x7ffc7fdc21d0
// cout << *r << endl; // 0x7ffc7fdc21e0
// Output
// 5
// 0x7ffc7fdc21ec
// 0x7ffc7fdc21ec
// 0x7ffc7fdc21e0
// 5
// 0x7ffc7fdc21e0
// 0x7ffc7fdc21d8
// 0x7ffc7fdc21ec
// 5
// 0x7ffc7fdc21d8
// 0x7ffc7fdc21d0
// 0x7ffc7fdc21e0
// int a = 5;
// int *p = &a;
// cout << "Before" << endl;
// cout << a << endl;
// cout << p << endl;
// cout << *p << endl;
// cout << "Function Call" << endl;
// util(p);
// cout << "Again In Main Function" << endl;
// cout << "After" << endl;
// cout << a << endl;
// cout << p << endl;
// cout << *p << endl;
// Output :
// Before
// 5
// 0x7fffab387cf4
// 5
// Function Call
// Before In Function
// 0x7fffab387cf4
// 5
// After In Function
// 0x7fffab387cf8
// -2090870528 -> Garbage Value
// Again In Main Function
// After
// 5
// 0x7fffab387cf4
// 5
// ****ptr -> Value Present At Location Stored in ***ptr
// **ptr -> Value Present At Location Stored in **ptr
// *ptr -> Value Present At Location Stored in *ptr
// Star Star -> Is Pointer To Pointer
// For Replacing Concept Of Pointer -> New Concept -> Reference Variable
// Refereance Variable
// int a = 5;
// int &b = a;
// cout << a << endl; // 5
// cout << b << endl; // 5
// Same Memory Location Diffrent Name
// Same Address
// Only Entry In Symbol Table
// Genrally Used In Function Call And To Impliment Pass By Reference Concept
// Concept Come For Increase Readability and Reducing Complexity
// Why To Use Refereance VariableRefer Rather Than Pointer
// 1. First You can Set Any Refereance Variable As NULL -> Safety More -> You
// Can Set Pointer To NULL
// 2. Ease Of Use While Pointer Difficult To Understand And Use
// solve(int a) {
// // Passed By Value
// }
// solve(int &a) {
// // Passed By Refereance
// }
// int a = 12;
// solve(&a); // Pointer Has Been Created
// cout << a << endl; // 13
// return 0;
// Pointer Passed By Value -> By Default
// Pointer Passed By Refereance
int a = 5;
int *p = &a;
cout << "Before :" << p << endl;
solve(p);
cout << "After :" << p << endl;
// Output :
// Before :0x7fffdf39602c
// After :0x7fffdf396030
// Return By Reference
// Famous Example
int *solve() {
// Local Varible Block Scope -> Dead After Function End
int a = 5;
int *ans = &a;
return ans;
}
}