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Hi all, I am just wondering, due to XPU only tackling occlusion rays accelerated co-processing, does this only account for pure ambient-occlusion and shadow rays? Breaking this down for a regular beauty render, this would only accelerate shadow rays right? In production, what kind of speedups does this gain realistically? I saw an example render from one of the Moonray videos that shadow rays only make up a tiny fraction of the rendering time, so is this kind of pointless and just a proof of concept until other rays can be supported or am I missing something? Maybe it indirectly speeds up other rays or render passes? Thank you for any insights on this, it's a curiosity of mine... |
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The speedup will vary depending on multiple factors: the scene, the number of shadow rays, and the hardware. Embree (BVH) intersections, including occlusion rays, are often the most time consuming aspect of a rendering, so there is potential for a lot of speedup. I don't have any numbers in front of me. |
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The speedup will vary depending on multiple factors: the scene, the number of shadow rays, and the hardware. Embree (BVH) intersections, including occlusion rays, are often the most time consuming aspect of a rendering, so there is potential for a lot of speedup. I don't have any numbers in front of me.