Setting up XAMP for ImpactJS is an unnecessary pain. Apache caches resources. Apache requires configuration. Do you really need to be running MySQL to develop a JavaScript game?
Using Python's SimpleHTTPServer causes its own headaches: it's slow, it can quickly get overwhelmed by requests and start randomly 404ing.
Since the game you're writing is in JavaScript, why not run a server written in JavaScript?
Hence this project.
Do not use this server in production. It exposes Weltmeister and is not written with an eye towards anything resembling security. Seriously, just don't.
Install via npm
. If you don't have npm
yet:
curl http://npmjs.org/install.sh | sh
Once you have npm
:
npm install impact-dev-server -g
This will install impact-dev-server
globally so that it may be run from the
command line.
impact-dev-server [-p port] [-r] [path]
[path]
defaults to ./
. Optional.
-p port
defaults to 8080. Optional.
-r
will start a live-reload server. The page will automatically reload when
you change your game's files. Defaults to no live reload. Optional. See section
below for some caveats.
Very handy for quick edit-and-test cycle when messing around with entities. This option will not reload when levels are saved in Weltmeister, however. You'll have to do that yourself.
- Thanks to pixelpicosean for the live reload feature.