Remove deprecated stuff in GDVIRTUAL*() macros #865
runner.yml
on: push
📊 Static checks
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Code style, file formatting, and docs
26s
Matrix: 🐧 Linux / build-linux
🍏 iOS
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Template (target=template_release)
8m 46s
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
/
Build and test Godot CPP
Annotations
1 error and 2 warnings
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 1.
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🐧 Linux / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.types.cs#L15
Type 'ScriptTypeBiMap' owns disposable field(s) 'ReadWriteLock' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
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🐧 Linux / Editor w/ Mono (target=editor):
modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.types.cs#L15
Type 'ScriptTypeBiMap' owns disposable field(s) 'ReadWriteLock' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
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Artifacts
Produced during runtime
Name | Size | |
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android-editor
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239 MB |
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android-template-arm32
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75.6 MB |
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android-template-arm64
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68.7 MB |
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godot-api-dump
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431 KB |
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ios-template
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42.3 MB |
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linux-editor-mono
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79 MB |
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linux-template-minimal
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17.8 MB |
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linux-template-mono
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33.4 MB |
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macos-editor
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108 MB |
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macos-template
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49.7 MB |
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web-nothreads-template
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16.9 MB |
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web-template
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16.9 MB |
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windows-editor
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68.2 MB |
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windows-template
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33.4 MB |
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