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Build script should be rerun when input environment variables are changed #2

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Osspial opened this issue Aug 5, 2020 · 0 comments

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@Osspial
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Osspial commented Aug 5, 2020

We used to do this, but that behavior was disabled in 942d853 because it doesn't play well with setting environment variables in cargo make and trying to use rust-analyzer at the same time. cargo make would set the environment variables and do a successful build, but when rust-analyzer would run cargo check it would force cef-sys and all dependencies to be rebuilt since it didn't have the environment variables set.

Relevant issues:
rust-lang/cargo#6834
rust-lang/cargo#4001

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