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Releases: eArmada8/ed8_inject

v2.0.5

22 May 21:52
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  • aa_replace_shaders.py can now process every .pkg in a folder, if replacing from another folder with source .pkgs only. (The source pkg files should be in a subfolder, and the .pkg files to be replaced should be in the root folder.)
  • A bugfix for txe_file_extract.py when specifying the asset file from command line which did not work.

v2.0.4

13 Sep 02:49
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  • aa_replace_shaders.py can now process every .pkg in a folder, if replacing from assets.pka (or other .pka) only.

v2.0.3

09 Sep 16:14
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  • Add a script to replace asset_D3D11.xml with asset_NX.xml for converting PC mods to switch platform (experimental, only tested in CS3 so far). Shaders also need to be replaced.

v2.0.2

16 Aug 04:53
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  • aa_replace_shaders.py will now report the source of the replaced shader

v2.0.1

09 Feb 18:14
de1c06f
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  • Fixed aa_replace_shaders.py crash if first shader missing in directory search mode (did not affect PKA mode)

v2.0.0

08 Feb 00:29
545f3cd
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  • Shader replacement patching (allows porting models from one game to another, CS3/CS4/Hajimari - Thank you to My Name!)
  • Complete rewrite of ED8 injector (for modularity)

Note: aa - inject model.py has been renamed to aa_inject_model.py so that it may be used as a library. Please delete your old files to avoid confusion!

v1.0.0

07 Feb 20:44
eb28dd4
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  • Original release