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This repository has been archived by the owner on Dec 21, 2022. It is now read-only.
Sylvain edited this page Nov 8, 2022 · 9 revisions

Pages

This page contain all default actions and conditions.

Actions

Goto

Example:

goto.034;

Load the page defined with the id 034.

None

none;

Do nothing.

Save Neighbor Son

save_son;

Save than you save the neighbor son.

+food

+food;

+1 of food.

-food

-food;

-1 of food.

+social

+social;

+1 in sociability.

-social

-social;

-1 in sociability.

+weight

+weight;

+1 of weight.

-Weight

-weight

-1 of weight.

+speed

+speed;

+1 of speed

-speed

-speed;

-1 of speed.

+energy

+energy;

+1 of energy

-energy

-energy;

-1 of energy.

Set as Doctor

doc;

Set the player specialty as Doctor.

Set as Engineer

eng;

Set the player specialty as Engineer.

Set as Geologist

geo;

Set the player specialty as Geologist.

Set Player Alive

alive;

Set the player as alive.

Set Player Dead

dead;

Set the player as dead.

+syringe

+syringe;

+1 syringe

-syringe

-syringe;

-1 syringe

+gapple hook

+grapple_hook;

+1 Grapple Hook

-gapple hook

-grapple_hook;

-1 Grapple Hook

+pickaxe

+pickaxe;

+1 Pickaxe.

+cabon boots

+carbon_boots;

+1 Carbon Booots

-cabon boots

-carbon_boots;

-1 Carbon Booots

+flare

+flare

+1 flare.

-flare

-flare

-1 flare.

Binocular

+binocular

+1 Binocular

Binocular

-binocular

-1 Binocular


Conditions

All object and player statistic have this template:

  • The '!' before to cancel the printing if have 0 of it.
  • Without the '!' before to print if you have more than 0.

The '!' work with specialties.

You have some special conditions, working with the template. luck_low => true if value >= 2 luck_med => true if value >= 3 luck_high => true if value >= 5