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JavaScript Style Guide

Yin Qu (屈垠) edited this page Jul 12, 2016 · 6 revisions

Based on Airbnb's JavaScript (ES5) Style Guide with modifications

Table of Contents

  1. Objects
  2. Arrays
  3. Strings
  4. Functions
  5. Variables
  6. Hoisting
  7. Comparison Operators & Equality
  8. Blocks
  9. Comments
  10. Whitespace
  11. Commas
  12. Semicolons
  13. Lines
  14. Type Casting & Coercion
  15. Naming Conventions
  16. Accessors
  17. Constructors

Objects

  • Use the literal syntax for object creation.

    // bad
    var item = new Object();
    
    // good
    var item = {};
  • Don't use reserved words as keys.

    // bad
    var superman = {
      default: { clark: 'kent' },
      private: true
    };
    
    // good
    var superman = {
      defaults: { clark: 'kent' },
      hidden: true
    };
  • Use readable synonyms in place of reserved words.

    // bad
    var superman = {
      class: 'alien'
    };
    
    // bad
    var superman = {
      klass: 'alien'
    };
    
    // good
    var superman = {
      type: 'alien'
    };

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Arrays

  • Use the literal syntax for array creation.

    // bad
    var items = new Array();
    
    // good
    var items = [];
  • Use Array#push instead of direct assignment to add items to an array.

    var someStack = [];
    
    
    // bad
    someStack[someStack.length] = 'abracadabra';
    
    // good
    someStack.push('abracadabra');
  • When you need to copy an array use Array#slice. jsPerf

    var len = items.length;
    var itemsCopy = [];
    var i;
    
    // bad
    for (i = 0; i < len; i++) {
      itemsCopy[i] = items[i];
    }
    
    // good
    itemsCopy = items.slice();
  • To convert an array-like object to an array, use Array#slice.

    function trigger() {
      var args = Array.prototype.slice.call(arguments);
      ...
    }

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Strings

  • Strings longer than 100 characters should be written across multiple lines using string concatenation.

  • Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.

    // bad
    var errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
    
    // bad
    var errorMessage = 'This is a super long error that was thrown because \
    of Batman. When you stop to think about how Batman had anything to do \
    with this, you would get nowhere \
    fast.';
    
    // good
    var errorMessage = 'This is a super long error that was thrown because ' +
      'of Batman. When you stop to think about how Batman had anything to do ' +
      'with this, you would get nowhere fast.';
  • When programmatically building up a string, consider using Array#join instead of string concatenation.

    var items;
    var messages;
    var length;
    var i;
    
    messages = [{
      state: 'success',
      message: 'This one worked.'
    }, {
      state: 'success',
      message: 'This one worked as well.'
    }, {
      state: 'error',
      message: 'This one did not work.'
    }];
    
    length = messages.length;
    
    // bad
    function inbox(messages) {
      items = '<ul>';
    
      for (i = 0; i < length; i++) {
        items += '<li>' + messages[i].message + '</li>';
      }
    
      return items + '</ul>';
    }
    
    // good
    function inbox(messages) {
      items = [];
    
      for (i = 0; i < length; i++) {
        // use direct assignment in this case because we're micro-optimizing.
        items[i] = '<li>' + messages[i].message + '</li>';
      }
    
      return '<ul>' + items.join('') + '</ul>';
    }

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Functions

  • Use immediately-invoked function expressions (IIFEs) to create a local lexical scope.

    // Variables defined inside an IIFE won't be hoisted outside of the IIFE.
    (function () {
      var name = 'Picaso';
      console.log('Welcome to the Internet, ' + name);
    }());
  • Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers may interpret it differently.

    // bad
    if (currentUser) {
      function test() {
        console.log('Nope.');
      }
    }
    
    // good
    var test;
    if (currentUser) {
      test = function test() {
        console.log('Yup.');
      };
    }
  • Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

    // bad
    function nope(name, options, arguments) {
      // ...stuff...
    }
    
    // good
    function yup(name, options, args) {
      // ...stuff...
    }

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Variables

  • Always use var to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

    // bad
    superPower = new SuperPower();
    
    // good
    var superPower = new SuperPower();
  • Use one var declaration per variable. It's easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs.

    // bad
    var items = getItems(),
        goSportsTeam = true,
        dragonball = 'z';
    
    // bad
    // (compare to above, and try to spot the mistake)
    var items = getItems(),
        goSportsTeam = true;
        dragonball = 'z';
    
    // good
    var items = getItems();
    var goSportsTeam = true;
    var dragonball = 'z';
  • Declare unassigned variables last. This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

    // bad
    var i, len, dragonball,
        items = getItems(),
        goSportsTeam = true;
    
    // bad
    var i;
    var items = getItems();
    var dragonball;
    var goSportsTeam = true;
    var len;
    
    // good
    var items = getItems();
    var goSportsTeam = true;
    var dragonball;
    var length;
    var i;
  • Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.

    // bad
    function () {
      test();
      console.log('doing stuff..');
    
      //..other stuff..
    
      var name = getName();
    
      if (name === 'test') {
        return false;
      }
    
      return name;
    }
    
    // good
    function () {
      var name = getName();
    
      test();
      console.log('doing stuff..');
    
      //..other stuff..
    
      if (name === 'test') {
        return false;
      }
    
      return name;
    }
    
    // bad - unnecessary function call
    function () {
      var name = getName();
    
      if (!arguments.length) {
        return false;
      }
    
      this.setFirstName(name);
    
      return true;
    }
    
    // good
    function () {
      var name;
    
      if (!arguments.length) {
        return false;
      }
    
      name = getName();
      this.setFirstName(name);
    
      return true;
    }

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Hoisting

  • Variable declarations get hoisted to the top of their scope, but their assignment does not.

    // we know this wouldn't work (assuming there
    // is no notDefined global variable)
    function example() {
      console.log(notDefined); // => throws a ReferenceError
    }
    
    // creating a variable declaration after you
    // reference the variable will work due to
    // variable hoisting. Note: the assignment
    // value of `true` is not hoisted.
    function example() {
      console.log(declaredButNotAssigned); // => undefined
      var declaredButNotAssigned = true;
    }
    
    // The interpreter is hoisting the variable
    // declaration to the top of the scope,
    // which means our example could be rewritten as:
    function example() {
      var declaredButNotAssigned;
      console.log(declaredButNotAssigned); // => undefined
      declaredButNotAssigned = true;
    }
  • Anonymous function expressions hoist their variable name, but not the function assignment.

    function example() {
      console.log(anonymous); // => undefined
    
      anonymous(); // => TypeError anonymous is not a function
    
      var anonymous = function () {
        console.log('anonymous function expression');
      };
    }
  • Named function expressions hoist the variable name, not the function name or the function body.

    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      superPower(); // => ReferenceError superPower is not defined
    
      var named = function superPower() {
        console.log('Flying');
      };
    }
    
    // the same is true when the function name
    // is the same as the variable name.
    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      var named = function named() {
        console.log('named');
      }
    }
  • Function declarations hoist their name and the function body.

    function example() {
      superPower(); // => Flying
    
      function superPower() {
        console.log('Flying');
      }
    }
  • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.

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Comparison Operators & Equality

  • Use === and !== over == and !=.

  • Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    if ([0]) {
      // true
      // An array is an object, objects evaluate to true
    }
  • Use shortcuts.

    // bad
    if (name !== '') {
      // ...stuff...
    }
    
    // good
    if (name) {
      // ...stuff...
    }
    
    // bad
    if (collection.length > 0) {
      // ...stuff...
    }
    
    // good
    if (collection.length) {
      // ...stuff...
    }
  • For more information see Truth Equality and JavaScript by Angus Croll.

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Blocks

  • Use braces with all multi-line blocks.

    // bad
    if (test)
      return false;
    
    // good
    if (test) return false;
    
    // good
    if (test) {
      return false;
    }
    
    // bad
    function () { return false; }
    
    // good
    function () {
      return false;
    }
  • If you're using multi-line blocks with if and else, put else on the same indentation level as your if.

    // bad
    if (test) {
      thing1();
      thing2();
    } else {
      thing3();
    }
    
    // good
    if (test) {
      thing1();
      thing2();
    }
    else {
      thing3();
    }

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Comments

  • Use /** ... */ for multi-line comments. Include a description, specify types and values for all parameters and return values. Use JSDoc.

    // bad
    // Returns a new element based on the passed in tag name.
    //
    // @param {String} tag - The tag name of the new element.
    // @return {Element} The generated element.
    function make(tag) {
    
      // ...stuff...
    
      return element;
    }
    
    // good
    /**
     * Returns a new element based on the passed in tag name
     *
     * @param {String} tag
     *   The tag name of the new element.
     * @return {Element}
     *   The generated element.
     */
    function make(tag) {
    
      // ...stuff...
    
      return element;
    }
  • Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.

    // bad
    var active = true;  // is current tab
    
    // good
    // is current tab
    var active = true;
    
    // bad
    function getType() {
      console.log('fetching type...');
      // set the default type to 'no type'
      var type = this.type || 'no type';
    
      return type;
    }
    
    // good
    function getType() {
      console.log('fetching type...');
    
      // set the default type to 'no type'
      var type = this.type || 'no type';
    
      return type;
    }
  • Module-level comment: Use comment at the beginning of each module to explain what is the purpose of this module, what main classes it has, and/or example usage.

  • Class, method, and function-level comment: Comment on each class and important methods and functions. Explain the purpose. For classes, also explain the role and responsibility, how it relates to other classes, etc. For methods and functions, also explain the pre-condition, post-condition, parameters, and return value. Use JSDoc.

  • Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME -- need to figure this out or TODO -- need to implement.

  • Use // FIXME: to annotate problems.

    function Calculator() {
    
      // FIXME: shouldn't use a global here
      total = 0;
    
      return this;
    }
  • Use // TODO: to annotate solutions to problems.

    function Calculator() {
    
      // TODO: total should be configurable by an options param
      this.total = 0;
    
      return this;
    }

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Whitespace

  • Use soft tabs set to 2 spaces.

    // bad
    function () {
    ∙∙∙∙var name;
    }
    
    // bad
    function () {
    ∙var name;
    }
    
    // good
    function () {
    ∙∙var name;
    }
  • Place 1 space before the leading brace.

    // bad
    function test(){
      console.log('test');
    }
    
    // good
    function test() {
      console.log('test');
    }
    
    // bad
    dog.set('attr',{
      age: '1 year',
      breed: 'Bernese Mountain Dog'
    });
    
    // good
    dog.set('attr', {
      age: '1 year',
      breed: 'Bernese Mountain Dog'
    });
  • Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space before the argument list in function calls and declarations.

    // bad
    if(isJedi) {
      fight ();
    }
    
    // good
    if (isJedi) {
      fight();
    }
    
    // bad
    function fight () {
      console.log ('Swooosh!');
    }
    
    // good
    function fight() {
      console.log('Swooosh!');
    }
  • Set off operators with spaces.

    // bad
    var x=y+5;
    
    // good
    var x = y + 5;
  • End files with a single newline character.

    // bad
    (function (global) {
      // ...stuff...
    })(this);
    // bad
    (function (global) {
      // ...stuff...
    })(this);
    
    // good
    (function (global) {
      // ...stuff...
    })(this);
  • Use indentation when making long method chains. Use a leading dot, which emphasizes that the line is a method call, not a new statement.

    // bad
    $('#items').find('.selected').highlight().end().find('.open').updateCount();
    
    // bad
    $('#items').
      find('.selected').
        highlight().
        end().
      find('.open').
        updateCount();
    
    // good
    $('#items')
      .find('.selected')
        .highlight()
        .end()
      .find('.open')
        .updateCount();
    
    // bad
    var leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true)
        .attr('width', (radius + margin) * 2).append('svg:g')
        .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
        .call(tron.led);
    
    // good
    var leds = stage.selectAll('.led')
        .data(data)
      .enter().append('svg:svg')
        .classed('led', true)
        .attr('width', (radius + margin) * 2)
      .append('svg:g')
        .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
        .call(tron.led);

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Commas

  • Leading commas: Nope.

    // bad
    var story = [
        once
      , upon
      , aTime
    ];
    
    // good
    var story = [
      once,
      upon,
      aTime
    ];
    
    // bad
    var hero = {
        firstName: 'Bob'
      , lastName: 'Parr'
      , heroName: 'Mr. Incredible'
      , superPower: 'strength'
    };
    
    // good
    var hero = {
      firstName: 'Bob',
      lastName: 'Parr',
      heroName: 'Mr. Incredible',
      superPower: 'strength'
    };

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Semicolons

  • Yup.

    // bad
    (function () {
      var name = 'Skywalker'
      return name
    })()
    
    // good
    (function () {
      var name = 'Skywalker';
      return name;
    })();
    
    // good (guards against the function becoming an argument when two files with IIFEs are concatenated)
    ;(function () {
      var name = 'Skywalker';
      return name;
    })();

    Read more.

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Lines

  • Line width should be within 80 as possible as you can. Shorter lines are usually more readable and more friendly to people working with small screens, such as on a laptop.

  • For long lines, try to find a meaningful way to break it down into multiple, short lines.

    // bad
    var reqUrl = 'http://mysite/search?q=' + cleanedQuery + '&amp;session=' + sessionId + '&amp;lang=' + userLanguage + '&amp;profile=' + userId + '&amp;presentationMode=' + presentationMode + '&amp;countPerPage=' + countPerPage;
    
    // good
    var reqUrl = 'http://mysite/search?q=' + cleanedQuery
                 + '&amp;session=' + sessionId
                 + '&amp;lang=' + userLanguage
                 + '&amp;profile=' + userId
                 + '&amp;presentationMode=' + presentationMode
                 + '&amp;countPerPage=' + countPerPage;
    
    // bad
    if (superLongConditionThatUnfortunatellyCannotBeShortened1 && superLongConditionThatUnfortunatellyCannotBeShortened2) {
      // do something ...
    }
    
    // good
    if (superLongConditionThatUnfortunatellyCannotBeShortened1
        && superLongConditionThatUnfortunatellyCannotBeShortened2) {
      // do something ...
    }

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Type Casting & Coercion

  • Perform type coercion at the beginning of the statement.

  • Strings:

    //  => this.reviewScore = 9;
    
    // bad
    var totalScore = this.reviewScore + '';
    
    // good
    var totalScore = '' + this.reviewScore;
    
    // bad
    var totalScore = '' + this.reviewScore + ' total score';
    
    // good
    var totalScore = this.reviewScore + ' total score';
  • When using parseInt, always specify the radix.

    var inputValue = '4';
    
    // bad
    var val = new Number(inputValue);
    
    // bad
    var val = +inputValue;
    
    // bad
    var val = inputValue >> 0;
    
    // bad
    var val = parseInt(inputValue);
    
    // good
    var val = Number(inputValue);
    
    // good
    var val = parseInt(inputValue, 10);
  • Booleans:

    var age = 0;
    
    // bad
    var hasAge = new Boolean(age);
    
    // good
    var hasAge = Boolean(age);
    
    // good
    var hasAge = !!age;

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Naming Conventions

  • Avoid single letter names. Be descriptive with your naming.

    // bad
    function q() {
      // ...stuff...
    }
    
    // good
    function query() {
      // ..stuff..
    }
  • Use camelCase when naming objects, functions, and instances.

    // bad
    var OBJEcttsssss = {};
    var this_is_my_object = {};
    var o = {};
    function c() {}
    
    // good
    var thisIsMyObject = {};
    function thisIsMyFunction() {}
  • Use PascalCase when naming constructors or classes.

    // bad
    function user(options) {
      this.name = options.name;
    }
    
    var bad = new user({
      name: 'nope'
    });
    
    // good
    function User(options) {
      this.name = options.name;
    }
    
    var good = new User({
      name: 'yup'
    });
  • Don't save references to this. Use Function#bind.

    // bad
    function () {
      var self = this;
      return function () {
        console.log(self);
      };
    }
    
    // bad
    function () {
      var that = this;
      return function () {
        console.log(that);
      };
    }
    
    // bad
    function () {
      var _this = this;
      return function () {
        console.log(_this);
      };
    }
    
    // good
    function () {
      return function () {
        console.log(this);
      }.bind(this);
    }
  • Name your functions. This is helpful for stack traces.

    // ok but not recommended
    var log = function (msg) {
      console.log(msg);
    };
    
    // recommended
    var log = function log(msg) {
      console.log(msg);
    };
  • If your file exports a single class, your filename should be exactly the name of the class.

    // file contents
    class CheckBox {
      // ...
    }
    module.exports = CheckBox;
    
    // in some other file
    // bad
    var CheckBox = require('./checkBox');
    
    // bad
    var CheckBox = require('./check_box');
    
    // good
    var CheckBox = require('./CheckBox');

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Accessors

  • If you do make accessor functions use getVal() and setVal('hello').

    // bad
    dragon.age();
    
    // good
    dragon.getAge();
    
    // bad
    dragon.age(25);
    
    // good
    dragon.setAge(25);
  • If the property is a boolean, use isVal() or hasVal().

    // bad
    if (!dragon.age()) {
      return false;
    }
    
    // good
    if (!dragon.hasAge()) {
      return false;
    }

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Constructors

  • Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!

    function Jedi() {
      console.log('new jedi');
    }
    
    // bad
    Jedi.prototype = {
      fight: function fight() {
        console.log('fighting');
      },
    
      block: function block() {
        console.log('blocking');
      }
    };
    
    // good
    Jedi.prototype.fight = function fight() {
      console.log('fighting');
    };
    
    Jedi.prototype.block = function block() {
      console.log('blocking');
    };
  • Methods can return this to help with method chaining.

    // bad
    Jedi.prototype.jump = function jump() {
      this.jumping = true;
      return true;
    };
    
    Jedi.prototype.setHeight = function setHeight(height) {
      this.height = height;
    };
    
    var luke = new Jedi();
    luke.jump(); // => true
    luke.setHeight(20); // => undefined
    
    // good
    Jedi.prototype.jump = function jump() {
      this.jumping = true;
      return this;
    };
    
    Jedi.prototype.setHeight = function setHeight(height) {
      this.height = height;
      return this;
    };
    
    var luke = new Jedi();
    
    luke.jump()
      .setHeight(20);

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