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render: Enabled changing --uv-align-to-axis (#109)
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csparker247 authored Oct 17, 2024
1 parent 020c8b2 commit f3df583
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion apps/src/Render.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -151,7 +151,7 @@ auto GetUVOpts() -> po::options_description
" 2 = Orthographic Projection")
("uv-reuse", "If input-mesh is specified, attempt to use its existing "
"UV map instead of generating a new one.")
("uv-align-to-axis",
("uv-align-to-axis", po::value<UVMap::AlignmentAxis>(),
"Rotate the UV map so that the specified volume direction is aligned "
"as well as possible to \'up\' in the texture image (-Y). "
"Performed before uv-rotate and uv-flip. Options: None, +Z, -Z, "
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