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Fork of Exult (Ultima 7 Engine) to compile it as native Vita Homebrew

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What is THIS?


This is a quick port of Exult to Sony Vita.

Please don't ask questions about this specific port to the Exult-Team...

But if you have questions about Exult at all, please look here for further information and documentation: http://exult.sourceforge.net/

Specific Documentation is also included in the README.Vita

What is Exult?


Ultima 7, an RPG from the early 1990's, still has a huge following. But, being a DOS game with a very nonstandard memory manager, it is difficult to run it on the latest computers. Exult is a project to create an Ultima 7 game engine that runs on modern operating systems, capable of using the data and graphics files that come with the game.

Exult is written in C++ and runs on, at least, Linux, Mac OS X and Windows using the SDL library to make porting to other platforms relatively easy. The current version supports all of "Ultima 7: The Black Gate" and "Ultima 7 part 2: The Serpent Isle", allowing you to finish both games. This is only possible due to the work done by other fans who have decoded the various Ultima 7 data files, especially Gary Thompson, Maxim Shatskih, Jakob Schonberg, and Wouter Dijkslag.

Exult aims to let those people who own Ultima 7 (copyright 1993) play the game on modern hardware, in as close to (or perhaps even surpassing) its original splendor as is possible. You need to own "Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and optionally the add-ons (not required to run) in order to use Exult, and we encourage you to buy a legal copy.

For more information, either consult the README file on the repository, or view its HTML version here.

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Fork of Exult (Ultima 7 Engine) to compile it as native Vita Homebrew

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