Releases: ejona86/taus
Releases · ejona86/taus
v1.5.0
Save Highscores
- Now compatible with uninitialized SRAM
- Initializes high scores to the default high scores
- Not compatible with scores saved with previous versions of the mod; the old scores will be discarded
Two Player
- GPTEPG now also impacts player 2. The GameGenie code GPTEPG causes A+Start to add 20 levels instead of 10
Hold
- Initial release. Does not fully support twoplayer
7 Bag
- Initial release
Hard Drop
- Initial release of taus-modified mod, based on the mod released by Stephen Sherratt. The main difference is that it supports twoplayer
v1.4.0
v1.3.0
Two Player
- Added garbage support. Disabled by default, but can be enabled via GameGenie code KUTPUX or the twoplayer-garbage IPS
- Add compatibility with a modified TetrisControllerInputDisplay mod, originally by jazzthief. Details still being worked out. See #19
- Fix Type A endgame handling that restarted music if both players died together
- Add missing Type B endgame handling (#18)
v1.2.0
v1.1.1
v1.1.0
Twoplayer is now at a "1.0" release, so this is a combined, cross-mod release. TAUS and twoplayer are not compatible with each other.
TAUS
- Now compatible with NYSPEZLE Game Genie code to skip ending animation
- Reworked CHR usage for graphics to avoid colliding with other mods
- "playerid" was a previously a hidden feature of taus, but was included for technical reasons. It is now split into a separate mod and no longer present in TAUS
Two Player
- Type B now functions
- Both players can now pause
- Player 2 can disable 'next piece' display independent of Player 1
- Player 1 can press start for Player 2 during high score entry, for the Famicom
- Background pattern improved
Handicap
- Initial release
Player ID
- Initial release
twoplayer v0.4.0
- Both players can now enter their high score
- Player 2 can now press A to enter two-player mode. Player 1 can now start the game for Player 2 by pressing Start. If Player 2 is holding A when the game is started then their level will increase by 10, independent of which player pressed Start. This should allow the Famicom Player 2 controller to be used, which lacks a Start button
twoplayer v0.3.0
- At game end, wait for a player to press Start
- Improved appearance, especially for next-on-top
- Massively optimized rendering to complete within vertical blank. This prevents visual glitches when running on real hardware when a piece locks in place. It is theoretically still possible when the level changes and level >= 20, but for a single frame; it is unclear whether it is still visible
- The next-on-side version now flickers between more sprites when the 8-sprite-per-scanline limit is reached
- RNG runs for more bits between pieces
twoplayer v0.2.0
- Fixed piece sync for second game
- Fixed p2's level select glitch for second game
- Fix tetris sound/flash for p1
- Fix allegro music selection across players, and resume on death
twoplayer v0.1.0
Initial release of two-player mod