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Releases: ejona86/taus

v1.5.0

15 Oct 05:36
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Save Highscores

  • Now compatible with uninitialized SRAM
  • Initializes high scores to the default high scores
  • Not compatible with scores saved with previous versions of the mod; the old scores will be discarded

Two Player

  • GPTEPG now also impacts player 2. The GameGenie code GPTEPG causes A+Start to add 20 levels instead of 10

Hold

  • Initial release. Does not fully support twoplayer

7 Bag

  • Initial release

Hard Drop

v1.4.0

24 Jan 00:07
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Two Player

  • Now compatible with TetrisControllerInputDisplay v1.1
  • When garbage is enabled, game now ends when any player dies (#20)

Save Highscores

v1.3.0

10 Nov 06:19
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Two Player

  • Added garbage support. Disabled by default, but can be enabled via GameGenie code KUTPUX or the twoplayer-garbage IPS
  • Add compatibility with a modified TetrisControllerInputDisplay mod, originally by jazzthief. Details still being worked out. See #19
  • Fix Type A endgame handling that restarted music if both players died together
  • Add missing Type B endgame handling (#18)

v1.2.0

29 Aug 17:04
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  • All mods are now compatible with each other
  • All mods now support PAL Tetris

It would be very easy to have missed bugs with either new feature; please open an issue if something appears broken.

v1.1.1

19 Apr 17:31
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Only playerid has been changed since the v1.1.0 release.

Player ID

  • Fix placement of the mod. v1.1.0 was broken and overwrote sound data

v1.1.0

06 Apr 01:10
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Twoplayer is now at a "1.0" release, so this is a combined, cross-mod release. TAUS and twoplayer are not compatible with each other.

TAUS

  • Now compatible with NYSPEZLE Game Genie code to skip ending animation
  • Reworked CHR usage for graphics to avoid colliding with other mods
  • "playerid" was a previously a hidden feature of taus, but was included for technical reasons. It is now split into a separate mod and no longer present in TAUS

Two Player

  • Type B now functions
  • Both players can now pause
  • Player 2 can disable 'next piece' display independent of Player 1
  • Player 1 can press start for Player 2 during high score entry, for the Famicom
  • Background pattern improved

Handicap

  • Initial release

Player ID

  • Initial release

twoplayer v0.4.0

03 Mar 05:03
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  • Both players can now enter their high score
  • Player 2 can now press A to enter two-player mode. Player 1 can now start the game for Player 2 by pressing Start. If Player 2 is holding A when the game is started then their level will increase by 10, independent of which player pressed Start. This should allow the Famicom Player 2 controller to be used, which lacks a Start button

twoplayer v0.3.0

11 Nov 04:43
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  • At game end, wait for a player to press Start
  • Improved appearance, especially for next-on-top
  • Massively optimized rendering to complete within vertical blank. This prevents visual glitches when running on real hardware when a piece locks in place. It is theoretically still possible when the level changes and level >= 20, but for a single frame; it is unclear whether it is still visible
  • The next-on-side version now flickers between more sprites when the 8-sprite-per-scanline limit is reached
  • RNG runs for more bits between pieces

twoplayer v0.2.0

11 Nov 03:54
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  • Fixed piece sync for second game
  • Fixed p2's level select glitch for second game
  • Fix tetris sound/flash for p1
  • Fix allegro music selection across players, and resume on death

twoplayer v0.1.0

11 Nov 03:51
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Initial release of two-player mod