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Initial threading implementation #23301
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rashidkpc
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Team:Presentation
Presentation Team for Dashboard, Input Controls, and Canvas
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WIP Initial threading implementation
[WIP] Initial threading implementation
Sep 18, 2018
rashidkpc
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[WIP] Initial threading implementation
Initial threading implementation
Oct 18, 2018
rashidkpc
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Oct 19, 2018
rashidkpc
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Oct 19, 2018
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rashidkpc
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Oct 19, 2018
x-pack/plugins/canvas/server/lib/route_expression/thread/worker.js
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x-pack/plugins/canvas/server/lib/route_expression/thread/worker.js
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💔 Build Failed |
💔 Build Failed |
rashidkpc
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Oct 22, 2018
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Oct 22, 2018
worker = getWorker(); | ||
}); | ||
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worker.on('message', msg => { |
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Do i need to clean these up or does worker.kill do that?
rashidkpc
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Oct 22, 2018
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Oct 22, 2018
💚 Build Succeeded |
Closing in favor of #24598 |
w33ble
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Oct 26, 2018
Replaces #23301 Closes #23080 --- This is a minimal threading implementation for Canvas. There's still a lot to be done to make this concept great, but this is a start. What it does: - Creates a server side abstraction on top of the interpreter - Determines where to send the expression by checking the first function to be run - Loads common functions in a separate worker thread on the server. - Routes to a single forked worker (thread), the main thread (server), or the browser (browser), in that order - Defers back to the router when a function isn't found. Fails if the function isn't found in any of the above 3 environments - Times out the worker if it takes too long, and respawns it as needed. - Simplifies the error dialog to remove the stack. What is does not.: - Round robin a pool of workers - Queue. If one expression in the threaded env fails then anything sent to it in the meantime will fail. The upstream environment handles managing timeouts. I think this would only make sense todo with a pool. - Client side. This doesn't implement web workers, but we could use roughly the same architecture. - Implement a specific, pluggable `worker` environment on the server. Right now it's just common functions, so plugin authors will always end up in a thread if they put their function in the common directory. What I don't like: - The socketProvider code. This was reused across the server & browser, but now that it's only used in the browser there's no good reason for the abstraction - The serialize/deserialize stuff feels messy. Do we really need serialization?
w33ble
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Oct 26, 2018
Replaces #23301 Closes #23080 --- This is a minimal threading implementation for Canvas. There's still a lot to be done to make this concept great, but this is a start. What it does: - Creates a server side abstraction on top of the interpreter - Determines where to send the expression by checking the first function to be run - Loads common functions in a separate worker thread on the server. - Routes to a single forked worker (thread), the main thread (server), or the browser (browser), in that order - Defers back to the router when a function isn't found. Fails if the function isn't found in any of the above 3 environments - Times out the worker if it takes too long, and respawns it as needed. - Simplifies the error dialog to remove the stack. What is does not.: - Round robin a pool of workers - Queue. If one expression in the threaded env fails then anything sent to it in the meantime will fail. The upstream environment handles managing timeouts. I think this would only make sense todo with a pool. - Client side. This doesn't implement web workers, but we could use roughly the same architecture. - Implement a specific, pluggable `worker` environment on the server. Right now it's just common functions, so plugin authors will always end up in a thread if they put their function in the common directory. What I don't like: - The socketProvider code. This was reused across the server & browser, but now that it's only used in the browser there's no good reason for the abstraction - The serialize/deserialize stuff feels messy. Do we really need serialization?
w33ble
added a commit
that referenced
this pull request
Oct 26, 2018
Replaces #23301 Closes #23080 --- This is a minimal threading implementation for Canvas. There's still a lot to be done to make this concept great, but this is a start. What it does: - Creates a server side abstraction on top of the interpreter - Determines where to send the expression by checking the first function to be run - Loads common functions in a separate worker thread on the server. - Routes to a single forked worker (thread), the main thread (server), or the browser (browser), in that order - Defers back to the router when a function isn't found. Fails if the function isn't found in any of the above 3 environments - Times out the worker if it takes too long, and respawns it as needed. - Simplifies the error dialog to remove the stack. What is does not.: - Round robin a pool of workers - Queue. If one expression in the threaded env fails then anything sent to it in the meantime will fail. The upstream environment handles managing timeouts. I think this would only make sense todo with a pool. - Client side. This doesn't implement web workers, but we could use roughly the same architecture. - Implement a specific, pluggable `worker` environment on the server. Right now it's just common functions, so plugin authors will always end up in a thread if they put their function in the common directory. What I don't like: - The socketProvider code. This was reused across the server & browser, but now that it's only used in the browser there's no good reason for the abstraction - The serialize/deserialize stuff feels messy. Do we really need serialization?
XavierM
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Oct 29, 2018
* Translate global navigation bar component (#23993) Translate global navigation bar component * [backport] add back earlier 6.x minor versions We still backport to these branches, primarily for doc changes. * [dev/build] fix invalid assertion * Skip this test until snapshots are updated (#24650) * Feat/expression threading (#24598) Replaces #23301 Closes #23080 --- This is a minimal threading implementation for Canvas. There's still a lot to be done to make this concept great, but this is a start. What it does: - Creates a server side abstraction on top of the interpreter - Determines where to send the expression by checking the first function to be run - Loads common functions in a separate worker thread on the server. - Routes to a single forked worker (thread), the main thread (server), or the browser (browser), in that order - Defers back to the router when a function isn't found. Fails if the function isn't found in any of the above 3 environments - Times out the worker if it takes too long, and respawns it as needed. - Simplifies the error dialog to remove the stack. What is does not.: - Round robin a pool of workers - Queue. If one expression in the threaded env fails then anything sent to it in the meantime will fail. The upstream environment handles managing timeouts. I think this would only make sense todo with a pool. - Client side. This doesn't implement web workers, but we could use roughly the same architecture. - Implement a specific, pluggable `worker` environment on the server. Right now it's just common functions, so plugin authors will always end up in a thread if they put their function in the common directory. What I don't like: - The socketProvider code. This was reused across the server & browser, but now that it's only used in the browser there's no good reason for the abstraction - The serialize/deserialize stuff feels messy. Do we really need serialization? * Polish 6.5 (#24556) * Updates waterfall item design for timeline rows * Adjusts span and tx flyouts and updates tooltips to EUI * Heading size fixes and clean up * Updates tooltip snapshots * Review tweaks and snapshot updates * Revert experiment :) Co-Authored-By: jasonrhodes <jason.matthew.rhodes@gmail.com> * Fixes bug with v1 waterfall state * Fixes bug with timeline bar height * Updates snapshot tests * Updated test so it doesn't mount and rely on EUI makeId() which is non-deterministic per test run * Don't throw errors in optimizer (#24660) * Fixed label position on progress elements (#24623) * [kbn/es] add context to error message (#24664) This just tweaks the kbn-es error message to provide more context than just `Not Found` * [BeatsCM] Beats without tags should return an empty array via the config API (#24665) * [ML] Change file data visualizer JSON format label to NDJSON (#24643) * [ML] Change file datavisualizer JSON format label to NDJSON * [ML] Update edit flyout overrides snapshot * Translations for Coordinate Map (#23952) translate Coordinate Map * Translations for Region Map (#23875) add translations for region_map plugin * [Tools] Add TemplateLiteral parsing to i18n_check tool (#24580) * [Tools] Add TemplateLiteral parsing to i18n_check tool * Add comments * [ML] Remove obsolete sentence from info tooltip. (#24716) * Translate security/users component (#23940) Translate security/users * [Docs] Remove beta notes for ML and Query bar (#24718) * Translations for Table Vis plugin (#23679) add translations for table vis plugin * Feature/translate new nav bar (#24326) translate new_nav_bar * center content in fullscreen mode, hide K7 top nav (#24589) * [APM] Fixes rare cases where KibanaLink is loaded outside of React context (#24705) * Fixes rare cases where KibanaLink will be loaded outside of React context and requires no redux connect dependency * Fixes tests for updated Kibana link component * Removes obsolete snapshot * Secops structure code (#24652) * add basic structure for secops application * finalize skeleton for secops * fix type issue and hapi new version * remove route home, not needed for now * Add configuration + delete noise * prepend elastic license to generated file * Cut down on all tests except for secops tests and one example of infr… (#24693) * Cut down on all tests except for secops tests and one example of infra integration tests * Commented out code for only this branch * Added comments and "please see issue number" * https://github.com/elastic/ingest-dev/issues/60
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Presentation Team for Dashboard, Input Controls, and Canvas
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Closes #23080
This is a minimal threading implementation for Canvas. There's still a lot to be done to make this concept great, but this is a start.
What it does:
What is does not.:
worker
environment on the server. Right now it's just common functions, so plugin authors will always end up in a thread if they put their function in the common directory.What I don't like: