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ConflictAvoidanceTable.cs
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ConflictAvoidanceTable.cs
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using System.Collections.Generic;
using System.Linq;
namespace mapf;
public class ConflictAvoidanceTable
{
Dictionary<TimedMove, List<int>> timedMovesToAgentNumList;
Dictionary<Move, (int time, int agentNum)> atGoalWaitsToTimeAndAgentNum; // No need for a list of agent nums because goals can't collide :)
public Dictionary<int, int> agentSizes;
public Dictionary<int, int> agentConflictCounts;
public enum AvoidanceGoal
{
MINIMIZE_CONFLICTS,
MINIMIZE_CONFLICTING_GROUPS_THEN_CONFLICTS,
MINIMIZE_CONFLICTING_GROUPS,
MINIMIZE_LARGEST_CONFLICTING_GROUP_THEN_NUMBER_OF_SUCH_GROUPS,
MINIMIZE_LARGEST_CONFLICTING_GROUP_THEN_MAXIMIZE_CONFLICT_COUNTS_WITH_OTHERS,
MINIMIZE_CONFLICTING_GROUP_SIZE_AND_COUNT
};
public AvoidanceGoal avoidanceGoal = AvoidanceGoal.MINIMIZE_CONFLICTING_GROUPS_THEN_CONFLICTS; // Better for CBS
public ConflictAvoidanceTable()
{
this.Clear();
}
public int GetMaxPlanSize()
{
if (atGoalWaitsToTimeAndAgentNum.Count > 0)
return atGoalWaitsToTimeAndAgentNum.Values.Max(tuple => tuple.time) - 1; // The first WAIT at goal we record is one time step after reaching it
else
return 0;
}
public void Clear()
{
timedMovesToAgentNumList = new Dictionary<TimedMove, List<int>>();
atGoalWaitsToTimeAndAgentNum = new Dictionary<Move, (int time, int agentNum)>();
agentSizes = new Dictionary<int, int>();
agentConflictCounts = new Dictionary<int, int>();
NumPlans = 0;
}
public void AddPlan(SinglePlan plan)
{
int planSize = plan.GetSize();
for (int i = 0; i < planSize; i++)
{
Move temp = plan.GetLocationAt(i);
TimedMove step;
if (temp.GetType() == typeof(TimedMove))
step = (TimedMove)temp;
else // It's a Move object
{
queryTimedMove.setup(temp, i);
step = queryTimedMove;
}
if (this.timedMovesToAgentNumList.ContainsKey(step) == false)
{
if (ReferenceEquals(step, queryTimedMove)) // Need a separate object that would serve as the key
step = new TimedMove(step);
this.timedMovesToAgentNumList[step] = new List<int>() { plan.agentNum };
}
else
this.timedMovesToAgentNumList[step].Add(plan.agentNum);
}
Move lastMove = plan.GetLocationAt(planSize - 1);
var goal = new Move(lastMove.x, lastMove.y, Move.Direction.Wait);
this.atGoalWaitsToTimeAndAgentNum[goal] = (planSize, plan.agentNum);
++NumPlans;
}
public void RemovePlan(SinglePlan plan)
{
int planSize = plan.GetSize();
for (int i = 0; i < planSize; i++)
{
Move temp = plan.GetLocationAt(i);
TimedMove step;
if (temp.GetType() == typeof(TimedMove))
step = (TimedMove)temp;
else // It's a Move object
{
queryTimedMove.setup(temp, i);
step = queryTimedMove;
}
this.timedMovesToAgentNumList[step].Remove(plan.agentNum);
// TODO: Add asserts that check the plan was indeed in the CAT
}
Move lastMove = plan.GetLocationAt(planSize - 1);
queryMove.setup(lastMove.x, lastMove.y, Move.Direction.Wait);
this.atGoalWaitsToTimeAndAgentNum.Remove(queryMove);
--NumPlans;
}
/// <summary>
/// Gets the element that has the specified key in the read-only dictionary.
/// </summary>
/// <param name="key">The key to locate</param>
/// <returns>The element that has the specified key in the read-only dictionary</returns>
/// <exception cref="System.ArgumentNullException">key is null</exception>
/// <exception cref="System.Collections.Generic.KeyNotFoundException">The property is retrieved and key is not found</exception>
public IReadOnlyList<int> this[TimedMove key]
{
get
{
List<int> ans = null;
if (this.timedMovesToAgentNumList.ContainsKey(key))
{
ans = new List<int>(this.timedMovesToAgentNumList[key].Count + 1);
ans.AddRange(this.timedMovesToAgentNumList[key]);
}
queryMove.setup(key);
if (this.atGoalWaitsToTimeAndAgentNum.ContainsKey(queryMove))
{
var timeAndAgentNum = this.atGoalWaitsToTimeAndAgentNum[queryMove];
if (key.time >= timeAndAgentNum.time)
{
if (ans == null)
ans = new List<int>() { timeAndAgentNum.agentNum };
else
ans.Add(timeAndAgentNum.agentNum);
}
}
if (ans != null)
return ans;
else
return ConflictAvoidanceTable.emptyList;
}
}
private static readonly List<int> emptyList = new List<int>(0);
private Move queryMove = new Move();
private TimedMove queryTimedMove = new TimedMove();
/// <summary>
/// Determines whether the read-only dictionary contains an element that has
/// the specified key.
/// </summary>
/// <param name="key">The key to locate.</param>
/// <returns>true if the read-only dictionary contains an element that has the specified key;
/// otherwise, false.</returns>
/// <exception cref="System.ArgumentNullException">key is null</exception>
public bool ContainsKey(TimedMove key)
{
if (this.timedMovesToAgentNumList.ContainsKey(key))
return true;
queryMove.setup(key);
if (this.atGoalWaitsToTimeAndAgentNum.ContainsKey(queryMove))
{
var timeAndAgentNum = this.atGoalWaitsToTimeAndAgentNum[queryMove];
if (key.time >= timeAndAgentNum.time)
return true;
}
return false;
}
/// <summary>
/// Gets the value that is associated with the specified key.
/// </summary>
/// <param name="key">The key to locate</param>
/// <param name="value">
/// When this method returns, the value associated with the specified key, if
/// the key is found; otherwise, the default value for the type of the value
/// parameter. This parameter is passed uninitialized.
/// </param>
/// <exception cref="System.ArgumentNullException">key is null</exception>
/// <returns>
/// true if the object that implements the System.Collections.Generic.IReadOnlyDictionary<TKey,TValue>
/// interface contains an element that has the specified key; otherwise, false.
/// </returns>
public bool TryGetValue(TimedMove key, out IReadOnlyList<int> value)
{
if (this.ContainsKey(key))
{
value = this[key];
return true;
}
else
{
value = null;
return false;
}
}
public int NumPlans { get; private set; }
}