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[ES] red de godot p2p cliente-servidor , primeros pasos [ING] Godot P2P Client-Server Network, Getting Started

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emagood/SocketSyncLinker

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Enlazador de sincronización de sockets

red de godot p2p cliente-servidor usando e-net por ahora solo es un proyecto de prueba no esta documentado y comentado

[ING] Godot P2P Client-Server Network Using e-Net (more) For now it is only a test project it is not documented and commented on

loggin a un servidor

Screenshot borrar

mensages entre pares / peer to peer

Screenshot borrar

message between all or separately / mensage entre todos o por separado

Screenshot msg

Características : [ING]Characteristics:

e-net

inplementado :) configuracion inicial

Implemented :) Initial setup

websocket x

tcp x

upnp

configuracion inicial

Initial setup

threads

configuracion inicial

Initial setup

Ui menu

configuracion inicial

Initial setup

mesages

configuracion inicial

Initial setup

compress x

encrypt x

synchronize x

[ING] It is allowed to be a server or multi-server and also be a customer or multi customer..

The project is designed to use a fixed signal server then the other host players and connect without a fixed server Players can be hosts and clients of another player

[ESP] se permite ser servidor o multi servidor y tambien ser cliente o multi cliente ..

el proyecto esta pensado para usar un servidor fijo de señal luego los demas jugadores de host y se conectan sin un servidor fijo los jugadores pueden ser host y clientes de otro jugador

It will be ported to a server and DB management project, it will be a test and verification project as well