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v2.6: Shape keys crash bugfix, animation secondary target

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@emd4600 emd4600 released this 10 Dec 18:04
  • Added support for secondary target in creature animations. To use it, you have to declare which bone will be used as a "reference", as it is needed to properly calculate the movement. For example, if you want to move the hand to the mouth, then in your hand channel you have to set the secondary type as Capability Query, then query the mout type of blocks. Thne, you need a bone that will represent your mouth, and set that as the reference bone:
    imatge

The direction of the bone is important and should imitate the direction of the secondary block. For example, for mouths:
imatge

  • Fixed a critical bug that causes random Spore crashes when combining shape keys with skeletal animations.
  • The RW4 exporter now complains when trying to use a texture that is not .dds