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Terrain Distribute (Effects)

Eric Mor edited this page Aug 8, 2019 · 1 revision

Keyword: terrainDistribute

Attributes

debug -heights -types -active


Levels

Terrain distribute effects contain level blocks (that is, they have attributes inside and are closed with an end keyword). Each level has an index, only levels from indices 0 to 4 are valid.

level (<int>): Starts the level; if the index is not specified, it will be the last index + 1.

distance <float> -verticalWeight <float>

facing <float>

effect <effect> -heightRange <float> <float> -type <enum> -resource <enum> -overrideSet <int>:

  • The -type enum can have the following values:

    • SmallPlant1
    • SmallPlant2
    • SmallPlant3
    • MediumPlant1
    • MediumPlant2
    • MediumPlant3
    • LargePlant1
    • LargePlant2
    • LargePlant3
    • All
  • The -resource enum can have the following values:

    • lod0
    • lod1
    • lod2
    • lod3
    • All
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