wgpu renderer now always requires a RenderPass being passed in, pass command encoder to prepare callback #2136
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This also implies that it no longer owns the depth buffer! (why would it anyways!)
Closes #2083
Closes most of #2022 - I'd argue there should be a separate ticket for the "move winit integration elsewhere" bit
Closes half of #2084 - we get the command encoder, but haven't gone as far as removing the queue (which I also kinda don't want to right now because where else would one get it from if a
prepare
needs the queue's data uploading functionality 🤔 )cc: @kvark