Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix: Window position creeps between executions on scaled monitors #4443

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 5 additions & 1 deletion crates/eframe/src/native/epi_integration.rs
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,11 @@ pub fn viewport_builder<E>(
}
window_settings.clamp_position_to_monitors(egui_zoom_factor, event_loop);

viewport_builder = window_settings.initialize_viewport_builder(viewport_builder);
viewport_builder = window_settings.initialize_viewport_builder(
egui_zoom_factor,
event_loop,
viewport_builder,
);
window_settings.inner_size_points()
} else {
if let Some(pos) = viewport_builder.position {
Expand Down
39 changes: 33 additions & 6 deletions crates/egui-winit/src/window_settings.rs
Original file line number Diff line number Diff line change
Expand Up @@ -50,8 +50,10 @@ impl WindowSettings {
self.inner_size_points
}

pub fn initialize_viewport_builder(
pub fn initialize_viewport_builder<E>(
&self,
egui_zoom_factor: f32,
event_loop: &winit::event_loop::EventLoopWindowTarget<E>,
mut viewport_builder: ViewportBuilder,
) -> ViewportBuilder {
crate::profile_function!();
Expand All @@ -64,7 +66,15 @@ impl WindowSettings {
self.outer_position_pixels
};
if let Some(pos) = pos_px {
viewport_builder = viewport_builder.with_position(pos);
let monitor_scale_factor = if let Some(inner_size_points) = self.inner_size_points {
find_active_monitor(egui_zoom_factor, event_loop, inner_size_points, &pos)
.map_or(1.0, |monitor| monitor.scale_factor() as f32)
} else {
1.0
};

let scaled_pos = pos / (egui_zoom_factor * monitor_scale_factor);
viewport_builder = viewport_builder.with_position(scaled_pos);
}

if let Some(inner_size_points) = self.inner_size_points {
Expand Down Expand Up @@ -127,12 +137,12 @@ impl WindowSettings {
}
}

fn clamp_pos_to_monitors<E>(
fn find_active_monitor<E>(
egui_zoom_factor: f32,
event_loop: &winit::event_loop::EventLoopWindowTarget<E>,
window_size_pts: egui::Vec2,
position_px: &mut egui::Pos2,
) {
position_px: &egui::Pos2,
) -> Option<winit::monitor::MonitorHandle> {
crate::profile_function!();

let monitors = event_loop.available_monitors();
Expand All @@ -142,7 +152,7 @@ fn clamp_pos_to_monitors<E>(
.primary_monitor()
.or_else(|| event_loop.available_monitors().next())
else {
return; // no monitors 🤷
return None; // no monitors 🤷
};

for monitor in monitors {
Expand All @@ -159,6 +169,23 @@ fn clamp_pos_to_monitors<E>(
}
}

Some(active_monitor)
}

fn clamp_pos_to_monitors<E>(
egui_zoom_factor: f32,
event_loop: &winit::event_loop::EventLoopWindowTarget<E>,
window_size_pts: egui::Vec2,
position_px: &mut egui::Pos2,
) {
crate::profile_function!();

let Some(active_monitor) =
find_active_monitor(egui_zoom_factor, event_loop, window_size_pts, position_px)
else {
return; // no monitors 🤷
};

let mut window_size_px =
window_size_pts * (egui_zoom_factor * active_monitor.scale_factor() as f32);
// Add size of title bar. This is 32 px by default in Win 10/11.
Expand Down
Loading