Various modding tools & research for Resident Evil 4.
-
IDA 7.7 database - IDA database for RE4 UHD (Steam) version 1.1.0, with over 80% of in-use functions named, and a lot of structures/classes added.
-
re4_tweaks/SDK/ - C++ headers defining a lot of structs/classes used by the UHD Steam release, check re4_tweaks/Game.cpp for info about finding offsets/addrs (note that IDA database has more structs included, although those are less tested)
-
re4lfs.cpp - (un)packer for RE4 LFS files, allowing you to compress your modded RE4 data to as little as 5% the size in best case!
-
re4mdt.cs - allows converting MDT text files used by the game to readable INI files, and can apply updated INIs back on top of the MDT.
-
re4resample.cpp - tool for extracting & resampling XWB files used by RE4 (resampling low-sample-rate audio to a higher rate should improve any HRTF effects mixed into the audio)
-
re4sym.cpp - parser for SYM files included with the RE4 GC debug build, allows exporting the SYM as IDA/Ghidra scripts & Dolphin MAP files.
-
prodg-rel.py - IDAPython loader for PS2 "SN ProDG relocatable DLL" files, as used by the RE4 PS2 versions, will automatically name functions with whatever symbols are available in the REL.
-
ProDG-SNR2.bt - 010 Editor template for PS2 ProDG SNR2/REL files
More tools may be added later on, who knows.
If anything here helped you in some way, maybe consider buying me a coffee at https://ko-fi.com/emoose