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pit orchisstra

the game of snake
a group of snakes is a pit
live loooong and prosper

pit orchisstra tutorial

Click the image above for a tutorial. For more discussion, see the thread on lines.

This is a sequencer script inspired by the game of snake. Each snake can turn left or right and only steps one square forward. Poke the grid or press K2 to use Food View to place food onto the grid. If the snake eats a food, a note will be played depending on the location on the grid the food was in and the length of the snake will increase. If a snake runs into itself or any other snake, the snake will die and respawn at the minimum length. However, each of these rules can be changed. The maximum length, whether or not a snake can die, whether or not a food spawns, how many snakes, and so on can all be changed to get different behaviors. There are 4 behaviors the snakes can take on as well, none, random, wander, and sequence. Depending on the behavior, snakes can automatically seek out food, or keep wandering forward indefinitely. Combining different snake behaviors and game rules generates a variety of musical sequences. See this playlist for a tutorial and many examples of how this script can be used.

There are no prerequisites other than a monome norns. This script supports nb which you can use to download and install diffrent nb voices to use with the snakes if you get tired of using the built-in rudiments synthesizer. This script supports typing keyboard controls and monome grid controls.

NORNS CONTROLS

selected snake:
E1: select snake
E2: speed
E3: turn snake
K2: toggle food view / snake view
K3: cycle snake behaviors

food view:
E2: ← down, → up
E3: ← left, → right
K3: place/destroy food
if two player mode is on
E2 turns next snake (+1)

slithering behaviors:
1 none: turn with ENC3 only
2 random: random snake turn (whimsy)
3 wander: turn towards closest food
4 sequence: seek food in order placed

GRID CONTROLS

poke the grid to place/destroy food!

KEYBOARD CONTROLS

select snake, select view:
1 select snake 1
2 select snake 2
3 select snake 3
4 select snake 4
TAB toggle food view / snake view

selected snake controls:
Q toggle slithering (TURN ON/OFF THE SNAKE)
W increase speed
A turn left
S decrease speed
D turn right
SPACE cycle snake behaviors
E toggle immortality
R toggle quantize
F decrease whimsy
G increase whimsy
SHIFT + W increase snake transpose
SHIFT + A decrease max length (kill snake to decrease length)
SHIFT + S decrease snake transpose
SHIFT + D increase max length
U toggle randomSpawn
I decrease spawnY (move up)
J decrease spawnX (move left)
K increase spawnY (move down)
L increase spawnX (move right)

food view:
W move up
A move left
S move down
D move right
SPACE place food
cursor spawns inside the top left square initially
other snake controls remain the same in food view

global:
8 toggle food spawn
9 toggle food immortality
0 toggle strict food order
BACKSPACE clear food grid
Z decrement noteRowOffset (-1)
X increment noteRowOffset (+1)
C decrement scale (-1)
V increment scale (+1)
/ toggle two player mode

GAMEPAD CONTROLS

selected snake controls:
← turn left
→ turn right
↑ increase speed
↓ decrease speed
A toggle food view / snake view
B cycle snake behaviors
SELECT cycle selected snake
START toggle slithering (TURN ON/OFF THE SNAKE)

food view:
↑ move up
← move left
→ move right
↓ move down
A toggle food view / snake view
B place/destroy food
SELECT cycle selected snake
START toggle slithering (TURN ON/OFF THE SNAKE)

SNAKE PARAMETERS:

Parameter Description
nb snake 1-4 select the nb voice for the snake
Internal ON/OFF turn ON/OFF the internal synth engine
selected snake selects snake 1, 2, 3, or 4
only shows parameters of the selected snake
slithering 0 removes snake, 1 spawns snake
behavior defines the movement of the snake (see more details below)
speed 1-70, syncs to norns clock tempo
immortal 0 can be killed, 1 all hail immortal snek
max length 1 - 128, default 10
whimsy 0-10, 0-100% chance to flip a coin to turn left or right
transpose midi note offset for nb voices
quantize 0/1, controls if note is quantized to scale of the grid
spawnX respawn x-coordinate
spawnY respawn y-coordinate
randomSpawn 0 uses respawn coordinates
1 (default) respawns the snake in a random location
rudiments rudiments
osc shape 0 sine, 1 square
osc freq ...this isn't used
the pitch is controlled by snake transpose, note row offset, and scale
env decay 0.05 - 1 sec, both pitch and amplitude envelope decay time
env sweep 0 - 2000, envelope modulation depth
lfo freq 1 - 10000 Hz, lfo frequency
lfo shape 0 sine, 1 square
lfo sweep 0 - 2000, lfo modulation depth

we're using rudiments for internal synth engine

FOOD PARAMETERS

Parameter Description
food spawn 0/1, spawns new food if food is eaten
food immortal 0/1, deletes/keeps food if food is eaten
strict food order 0: append any eaten food to the end of foodOrder
1: append only destination food to the end of foodOrder
clear food grid (TRIGGER) clear all food and foodOrder
two player mode changes ENC2 to turn the next snake
if snake 1 is selected, it snake+1, which is snake 2
note row offset transpose offset per row of the grid
if this is 5, then if a pad is note 3, the next pad down is 3+5
scale 1 Ionian, 2 Dorian, 3 Phrygian, 4 Lydian, 5 Mixolydian, 6 Aeolian, 7 Locrian

SNAKE BEHAVIORS

This controls how the snake behaves.
For each behavior, you can always turn the snake with ENC3.
Snakes preserve their direction and behavior upon death.

1 None!

Snake moves forward, turn left or right with ENC3.
Useful for actually playing the game Snake.
Useful for predictable, repeating patterns of snake movement.
Useful for drum machine style sequencing with each snake as a different percussion instrument and the foods as triggers.

2 Whimsical

Snake turns randomly!
Whimsy controls the percentage chance to flip a coin to turn left or turn right.
Whimsy at 0 (0%) means it always steps forward
Whimsy at 3 (30%) means each step there's a 30% chance to flip a coin (turn left, turn right)
Whimsy at 10 (100%) means each step it flips a coin to turn left or turn right
Turn up speed & whimsy and watch them wiggle!

3 Wander

Snake turns towards the food closest to it that it can "see".
Each square, the snake looks left, forward, and right in a straight line. This sight wraps through the boundaries of the grid.
If it sees food in its sight line, it turns in the direction of closest food
Slightly unpredictable in a complex environment of many snakes and foods.
Results in emergent stabilizing paths and loops with immortal food.
Pseudorandom pathing with foodSpawn on.

4 Sequence

Snake seeks out food in order. This is the "smartest" snake mode.
When you place a food, it tracks the order of foods placed.
For example, placing down 3 foods will give an order 1, 2, 3.
The snake will go to food 1 first, eat it, then go to 2.
Use the options "food immortal", "food spawn", "strict food order" to get different slithering paths.

If food 2 is eaten on the way to food 1, it is removed from the order, 1, 3.
If "food immortal" is ON, then any food eaten is not deleted and moved to the end of the food sequence.
If food 2 is eaten on the way to food 1, it is removed from the order, and moved to the end 1, 3, 2.
If "strict food order" is ON, only the head of food sequence (food 1 in this case) is moved to the end if eaten.

There is only one food sequence shared among the 4 snakes.
If snake 1 gets to the food before snake 2 does, then they'll both turn towards the next food in the sequence.
All snake behaviors affect food sequence, so sometimes repeating sequences can get broken up with high whimy snaking.

This is a pretty wiggling style.
I had a vision of placing my hand on the grid and watching a snake slither around my fingertips.
This was the attempt to realize that daydream.
Try placing immortal foods one at a time and build up a melody.
Placing one immortal food results in the snake to spiral around the food in a 3x3 clover pattern.
Placing two foods will get the snake to loop back and forth.
Placing a few foods nearby might make a repeating melody.
And so on.

behavior 4, slithering up, deciding how to turn:
1 1 2 2 2 2 2 2 2 3 3 3 3 1 1 1
1 1 1 2 2 2 2 2 3 3 3 3 3 1 1 1
1 1 1 1 2 2 2 3 3 3 3 3 3 1 1 1
1 1 1 1 1 H 3 3 3 3 3 3 3 1 1 1
1 1 1 1 1 1 3 3 3 3 3 3 3 1 1 1
1 1 1 1 1 1 3 3 3 3 3 3 3 1 1 1
1 1 1 1 1 1 3 3 3 3 3 3 3 1 1 1
1 2 2 2 2 2 2 2 2 2 3 3 3 1 1 1

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snake game inspired sequencer for norns

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