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Low poly dungeon test

Godot 4 scene trying to reproduce a PS1 / N64 scenario using fog, low poly meshes, low detail textures and resolution of 320x240. However, the donut is a high poly model done while learning Blender. Not everything from the model imports as it should in Godot, geometry nodes are left out.

CRT shader from SimpleGodotCRTShader

dungeon