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Releases: ericoporto/ImGi

0.4.2

22 Feb 23:46
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image

  • Adds ImGi.LayoutBeginColumn()
  • Adds ImGi.LayoutEndColumn()
  • Adds ImGi.Empty()

0.4.1

21 Feb 22:44
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  • Adds Panel, you can ImGi.BeginPanel() and ImGi.EndPanel()
  • Adds ImGi.SetFocusLastControl() so we can force focus if we want.
  • Minor internal adjustments

0.4.0

20 Feb 23:50
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images_button

  • Adds ButtonImage which allow more usual normal, over, pressed graphics!
  • Allow passing images to customize the checkbox.
  • Renderer redone to use dirty rects, improves performance when just few elements in the screen changes.
  • Other performance improvements.

0.3.1

18 Feb 02:09
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  • Adds ImGi.Image control for showing sprites
  • Allow passing sprites in Button icon field
  • Adds ImGi.BeginPopup, ImGi.EndPopup and ImGi.OpenPopup.
  • Adds ImGi.NumberI and ImGi.SliderI for integer numbers.
  • Minor optimizations and removal of bits of unused code

0.3.0

17 Feb 16:08
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  • Prevents crashes for lack of Overlays, uses a Single Overlay render
  • Adds formating option in Number and Slider component
  • Fixed bug that was rendering the screen twice, improving performance!

This Release is made through the working CI system!

0.2.2

16 Feb 19:59
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  • Text input now working!
  • Default font is 0, you can configure now in ImGi.style a different font if desired.
  • Added frame skipping, useful for games that have high resolutions, it's configured by default.

0.2.1

16 Feb 12:40
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Prevent clicks from passing through ImGi GUIs.

0.2.0

16 Feb 02:45
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Multi-window support added!!!

multi_window_support

Most bugs should be fixed in the default API.

0.1.0

15 Feb 00:29
3689544
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First release! A very alfa version to test Script API reception.