Skip to content

Installation tools and workflows for deploying/building Rust fork esp-rs/rust with Xtensa and RISC-V support

License

Notifications You must be signed in to change notification settings

esp-rs/rust-build

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

rust-build

This repository contains:

If you want to know more about the Rust ecosystem on ESP targets, see The Rust on ESP Book chapter

Table of Contents

Xtensa Installation

Deployment is done using espup

espup installation

cargo install espup
espup install # To install Espressif Rust ecosystem
# [Unix]: Source the following file in every terminal before building a project
. $HOME/export-esp.sh

Or, downloading the pre-compiled release binaries:

  • Linux aarch64
    curl -L https://github.com/esp-rs/espup/releases/latest/download/espup-aarch64-unknown-linux-gnu -o espup
    chmod a+x espup
    ./espup install
    # Source the following file in every terminal before building a project
    . $HOME/export-esp.sh
  • Linux x86_64
    curl -L https://github.com/esp-rs/espup/releases/latest/download/espup-x86_64-unknown-linux-gnu -o espup
    chmod a+x espup
    ./espup install
    # Source the following file in every terminal before building a project
    . $HOME/export-esp.sh
  • macOS aarch64
    curl -L https://github.com/esp-rs/espup/releases/latest/download/espup-aarch64-apple-darwin -o espup
    chmod a+x espup
    ./espup install
    # Source the following file in every terminal before building a project
    . $HOME/export-esp.sh
  • macOS x86_64
    curl -L https://github.com/esp-rs/espup/releases/latest/download/espup-x86_64-apple-darwin -o espup
    chmod a+x espup
    ./espup install
    # Source the following file in every terminal before building a project
    . $HOME/export-esp.sh
  • Windows MSVC
    Invoke-WebRequest 'https://github.com/esp-rs/espup/releases/latest/download/espup-x86_64-pc-windows-msvc.exe' -OutFile .\espup.exe
    .\espup.exe install
  • Windows GNU
    Invoke-WebRequest 'https://github.com/esp-rs/espup/releases/latest/download/espup-x86_64-pc-windows-msvc.exe' -OutFile .\espup.exe
    .\espup.exe install

For Windows MSVC/GNU, Rust environment can also be installed with Universal Online idf-installer: https://dl.espressif.com/dl/esp-idf/

Windows x86_64 MSVC

The following instructions are specific for the ESP32 and ESP32-S series based on Xtensa architecture. If you do not have Visual Studio and Windows 10 SDK installed, consider the alternative option Windows x86_64 GNU.

Instructions for ESP-C series based on RISC-V architecture are described in RISC-V section.

Prerequisites x86_64 MSVC

Installation of prerequisites using Winget:

winget install --id Git.Git
winget install Python # requirements for ESP-IDF based development, skip in case of Bare metal
winget install -e --id Microsoft.WindowsSDK
winget install Microsoft.VisualStudio.2022.BuildTools --silent --override "--wait --quiet --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64"

Installation of prerequisites using Visual Studio installer GUI - installed with option Desktop development with C++ - components: MSVCv142 - VS2019 C++ x86/64 build tools, Windows 11 SDK

Visual Studio Installer - configuration

Installation of MSVC and Windows 11 SDK using vs_buildtools.exe:

Invoke-WebRequest 'https://aka.ms/vs/17/release/vs_buildtools.exe' -OutFile .\vs_buildtools.exe
.\vs_BuildTools.exe --passive --wait --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.20348

Installation of prerequisites using Chocolatey (run PowerShell as Administrator):

Set-ExecutionPolicy Bypass -Scope Process -Force; [System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; iex ((New-Object System.Net.WebClient).DownloadString('https://community.chocolatey.org/install.ps1'))
choco install visualstudio2022-workload-vctools windows-sdk-10.0 -y
choco install cmake git ninja python3 -y  # requirements for ESP-IDF based development, skip in case of Bare metal

Main installation:

Invoke-WebRequest 'https://github.com/esp-rs/espup/releases/latest/download/espup-x86_64-pc-windows-msvc.exe' -OutFile .\espup.exe
.\espup.exe install

Windows x86_64 GNU

The following instructions describe deployment with the GNU toolchain. If you're using Visual Studio with Windows 10 SDK, consider option Windows x86_64 MSVC.

Prerequisites x86_64 GNU

Install MinGW x86_64 e.g., from releases https://github.com/niXman/mingw-builds-binaries/releases and add bin to environment variable PATH

choco install 7zip -y
Invoke-WebRequest https://github.com/niXman/mingw-builds-binaries/releases/download/12.1.0-rt_v10-rev3/x86_64-12.1.0-release-posix-seh-rt_v10-rev3.7z -OutFile x86_64-12.1.0-release-posix-seh-rt_v10-rev3.7z
7z x x86_64-12.1.0-release-posix-seh-rt_v10-rev3.7z
$env:PATH+=";.....\x86_64-12.1.0-release-posix-seh-rt_v10-rev3\mingw64\bin"

Main installation:

Invoke-WebRequest 'https://github.com/esp-rs/espup/releases/latest/download/espup-x86_64-pc-windows-msvc.exe' -OutFile .\espup.exe
.\espup.exe install

RISC-V Installation

The following instructions are specific for ESP32-C based on RISC-V architecture.

Install the RISC-V target for Rust:

rustup target add riscv32imc-unknown-none-elf

Building projects

Cargo first approach

  1. Install cargo-generate

    cargo install cargo-generate
  2. Generate project from template with one of the following templates

    # STD Project
    cargo generate esp-rs/esp-idf-template cargo
    # NO-STD (Bare-metal) Project
    cargo generate esp-rs/esp-template

To understand the differences between the two ecosystems, see Ecosystem Overview chapter of the book. There is also a Chapter that explains boths template projects:

  1. Build and flash:

    cargo espflash flash <SERIAL>

    Where SERIAL is the serial port connected to the target device.

    cargo-espflash also allows opening a serial monitor after flashing with --monitor option.

    If no SERIAL argument is used, cargo-espflash will print a list of the connected devices, so the user can choose which one to flash.

    See Usage section for more information about arguments.

    If espflash is installed (cargo install espflash), cargo run will build, flash the device, and open a serial monitor.

If you are looking for inspiration or more complext projects see:

Idf first approach

When building for Xtensa targets, we need to override the esp toolchain, there are several solutions: - Set esp toolchain as default: rustup default esp - Use cargo +esp - Override the project directory: rustup override set esp - Create a file called rust-toolchain.toml or rust-toolchain with: toml [toolchain] channel = "esp"

  1. Get example source code

    git clone https://github.com/espressif/rust-esp32-example.git
    cd rust-esp32-example-main
  2. Select architecture for the build

    idf.py set-target <TARGET>

    Where TARGET can be:

    • esp32 for the ESP32(Xtensa architecture). [Default]
    • esp32s2 for the ESP32-S2(Xtensa architecture).
    • esp32s3 for the ESP32-S3(Xtensa architecture).
  3. Build and flash

    idf.py build flash

Using Containers

Alternatively, some container images with pre-installed Rust and ESP-IDF, are published to Dockerhub and can be used to build Rust projects for ESP boards:

Podman example with mapping multiple /dev/ttyUSB from host computer to the container:

podman run --device /dev/ttyUSB0 --device /dev/ttyUSB1 -it docker.io/espressif/idf-rust-examples

Docker (does not support flashing from a container):

docker run -it espressif/idf-rust-examples

If you are using the idf-rust-examples image, instructions will be displayed on the screen.

Using Dev Containers

Dev Container support is offered for VS Code, Gitpod, and GitHub Codespaces, resulting in a fully working environment to develop for ESP boards in Rust, flash and simulate projects with Wokwi from the container.

Template projects esp-template and esp-idf-template include a question for Dev Containers support.

Release process

Before beginning preparation for a new release create branch build/X.Y.Z.W where X.Y.Z matches Rust release number and W is build number assigned by esp-rs. W has a tendency to be in the range 0-2 during one release.

On the branch change all version numbers from the previous release to the new one using replace function (e.g. in VS Code). Examples of replace: 1.63.0.1 -> 1.64.0.0. Commit files including CI files to the branch.

Building release

All build operations must be performed on custom runners, because of large storage required by the build process. Check Settings that all runners are online.

Perform custom dispatch. Change branch to build/X.Y.Z.W, change Branch of rust-build to us to build/X.Y.Z.W:

Once all things are in place, also upload the installer to releases:

Perform test jobs.

Send notification to Matrix channel about the pre-release.

Finalization of release (about 2-3 days later)

Edit Release, turn off Pre-release flag, and Save

Send notification to Matrix channel about the pre-release.

Rollback release

Rollback of the release is possible when a significant bug occurs that damages the release for all platforms.

First rule: Do not panic. :-) Just mark the release as Pre-release in GitHub releases.

If build/X.Y.Z.W branch was already merged to main, change the default version in main to build/a.b.c.d where a.b.c.d corresponds to previously known working release. E.g. from build/1.63.0.1 to build/1.63.0.0.

Uploading new image tags to espressif/idf-rust

Once the release is ready, manually run the Publish IDF-Rust Tags workflow with:

  • Branch of rust-build to use pointing to main if the build/X.Y.Z.W branch was already merged to main, or pointing to build/X.Y.Z.W if has not been merged yet, but the branch is ready and feature complete.
  • Version of Rust toolchain should be X.Y.Z.W.