dart_eval
is an extensible bytecode compiler and interpreter for the Dart language,
written in Dart, enabling dynamic execution and codepush for Flutter and Dart AOT.
dart_eval | |
---|---|
flutter_eval | |
eval_annotation |
The primary aspect of dart_eval
's goal is to be interoperable with real
Dart code. Classes created in 'real Dart' can be used inside the interpreter
with a wrapper, and classes created in the interpreter
can be used outside it by creating an interface and bridge class.
dart_eval's compiler is powered under the hood by the Dart analyzer, so it achieves 100% correct and up-to-date parsing. While compilation and execution aren't quite there yet, dart_eval has over 200 tests that are run in CI to ensure correctness.
Currently dart_eval implements a majority of the Dart spec, but there are still missing features like generators, Sets and extension methods. In addition, parts of the standard library haven't been implemented. See the language feature support table for details.
Note: See the README for flutter_eval for information on setting up Flutter code push.
A basic usage example of the eval
method, which is a simple shorthand to
execute Dart code at runtime:
import 'package:dart_eval/dart_eval.dart';
void main() {
print(eval('2 + 2')); // -> 4
final program = r'''
class Cat {
Cat(this.name);
final String name;
String speak() => "I'm $name!";
}
String main() {
final cat = Cat('Fluffy');
return cat.speak();
}
''';
print(eval(program, function: 'main')); // prints 'I'm Fluffy!'
}
In most cases, you should wrap arguments you pass to dart_eval in $Value
wrappers, such as $String
or $Map
. These 'boxed types' have information
about what they are and how to modify them, and you can access their underlying
value with the $value
property. However, ints, doubles, bools,
and Lists are treated as primitives and should be passed without wrapping
when their exact type is specified in the function signature:
final program = '''
int main(int count, String str) {
return count + str.length;
}
''';
print(eval(program, function: 'main', args: [1, $String('Hi!')])); // -> 4
When calling a function or constructor externally, you must specify all arguments - even optional and named ones - in order, using null to indicate the absence of an argument (whereas $null() indicates a null value).
You can pass callbacks as arguments to dart_eval using $Closure
:
import 'package:dart_eval/dart_eval.dart';
import 'package:dart_eval/dart_eval_bridge.dart';
void main() {
final program = '''
void main(Function callback) {
callback('Hello');
}
''';
eval(program, function: 'main', args: [
$Closure((runtime, target, args) {
print(args[0]!.$value + '!');
return null;
})
]); // -> prints 'Hello!'
}
For more advanced usage, you can use the Compiler and Runtime classes directly, which will allow you to use multiple 'files' and customize how the program is run:
import 'package:dart_eval/dart_eval.dart';
void main() {
final compiler = Compiler();
final program = compiler.compile({'my_package': {
'main.dart': '''
import 'package:my_package/finder.dart';
void main() {
final parentheses = findParentheses('Hello (world)');
if (parentheses.isNotEmpty) print(parentheses);
}
''',
'finder.dart': r'''
List<int> findParentheses(string) {
final regex = RegExp(r'\((.*?)\)');
final matches = regex.allMatches(string);
return matches.map((match) => match.start).toList();
}
'''
}});
final runtime = Runtime.ofProgram(program);
print(runtime.executeLib(
'package:my_package/main.dart', 'main')); // prints '[6]'
}
dart_eval uses tree-shaking to avoid compiling unused code. By default,
any file named main.dart
or that contains runtime overrides will be treated as an entrypoint and guaranteed to be compiled in its entirety. To add additional entrypoints, append URIs to the
Compiler.entrypoints
array:
final compiler = Compiler();
compiler.entrypoints.add('package:my_package/some_file.dart');
compiler.compile(...);
If possible, it's recommended to pre-compile your Dart code to EVC bytecode, to avoid runtime compilation overhead. (This is still runtime code execution, it's just executing a more efficient code format.) Multiple files will be compiled to a single bytecode block.
import 'dart:io';
import 'package:dart_eval/dart_eval.dart';
void main() {
final compiler = Compiler();
final program = compiler.compile({'my_package': {
'main.dart': '''
int main() {
var count = 0;
for (var i = 0; i < 1000; i++) {
count += i;
}
return count;
}
'''
}});
final bytecode = program.write();
final file = File('program.evc');
file.writeAsBytesSync(bytecode);
}
You can then load and execute the program later:
import 'dart:io';
import 'package:dart_eval/dart_eval.dart';
void main() {
final file = File('program.evc');
final bytecode = file
.readAsBytesSync()
.buffer
.asByteData();
final runtime = Runtime(bytecode);
print(runtime.executeLib(
'package:my_package/main.dart', 'main')); // prints '499500'
}
The dart_eval CLI allows you to compile existing Dart projects to EVC bytecode, as well as run and inspect EVC bytecode files.
To enable the CLI globally, run:
dart pub global activate dart_eval
The CLI supports compiling standard Dart projects. To compile a project, run:
cd my_project
dart_eval compile -o program.evc
This will generate an EVC file in the current directory called program.evc
.
dart_eval will attempt to compile Pub packages, but it's recommended to
avoid them as they may use features that dart_eval doesn't support yet.
The compiler also supports compiling with JSON-encoded bridge bindings. To add
these, create a folder in your project root called .dart_eval
, add a
bindings
subfolder, and place JSON binding files there. The compiler will
automatically load these bindings and make them available to your project.
To run the generated EVC file, use:
dart_eval run program.evc -p package:my_package/main.dart -f main
Note that the run command does not support bindings, so any file compiled with bindings will need to be run in a specialized runner that includes the necessary runtime bindings.
You can dump the op codes of an EVC file using:
dart_eval dump program.evc
Like with arguments, dart_eval will return a $Value
wrapper for most values
except ints, doubles, bools, and Lists. If you don't like this inconsistency,
specifying a function's return value as dynamic
will force dart_eval to
always box the return value in a $Value
wrapper.
Note that this does not apply to the
eval()
method, which automatically unboxes all return values for convenience.
dart_eval is designed to be secure. The dart_eval runtime functions like a virtual
machine, effectively sandboxing the code it executes. By default, the runtime will
not allow running programs to access the file system, network, or other system
resources, but these permissions can be enabled on a granular basis using
runtime.grant
:
final runtime = Runtime(bytecode);
// Allow full access to the file system
runtime.grant(FilesystemPermission.any);
// Allow access to a specific network domain
runtime.grant(NetworkPermission.url('example.com'));
// Allow access to a specific network resource
runtime.grant(NetworkPermission.url('https://dart.dev/api/users.json'));
// Using the eval() method
eval(source, permissions: [
NetworkPermission.any,
FilesystemReadPermission.directory('/home/user/mydata'),
]);
Permissions can also be revoked using runtime.revoke
.
When writing bindings that access sensitive resources, you can check whether a
permission is enabled using runtime.checkPermission
, or assert using
runtime.assertPermission
. Out of the box, dart_eval includes the FilesystemPermission
and NetworkPermission classes ('filesystem' and 'network' domains, respectively)
as well as read/write only variations of FilesystemPermission, but
you can also create your own custom permissions by implementing the Permission
interface.
Interop is a general term for methods in which we can access, use, and modify data from dart_eval in Dart. Enabling this access is a high priority for dart_eval.
There are three main levels of interop:
- Value interop
- Wrapper interop
- Bridge interop
Value interop happens automatically whenever dart_eval is working
with an object backed by a real Dart value. (Therefore, an int and a string
are value interop enabled, but a class created inside Eval isn't.)
To access the backing object of a $Value
, use its $value
property. If the
value is a collection like a Map or a List, you can use its $reified
property
to also unwrap the values it contains.
Using a wrapper enables the Eval environment to access the functions and fields on
a class created outside Eval. It's much more powerful than value interop, and
more performant than bridge interop, making it a great choice for certain use
cases. To use wrapper interop, create a class that implements $Instance
, and
a compile-time class definition. Then, override $getProperty
, $setProperty
and $getRuntimeType
to enable the Eval environment to access the class's
properties and methods:
import 'package:dart_eval/dart_eval.dart';
import 'package:dart_eval/dart_eval_bridge.dart';
import 'package:dart_eval/dart_eval_extensions.dart';
/// An example class we want to wrap
class Book {
Book(this.pages);
final List<String> pages;
String getPage(int index) => pages[index];
}
/// This is our wrapper class
class $Book implements $Instance {
/// Create a type specification for the dart_eval compiler
static final $type = BridgeTypeSpec('package:hello/book.dart', 'Book').ref;
/// Create a class declaration for the dart_eval compiler
static final $declaration = BridgeClassDef(BridgeClassType($type),
constructors: {
// Define the default constructor with an empty string
'': BridgeFunctionDef(returns: $type.annotate, params: [
'pages'.param(CoreTypes.string.ref.annotate)
]).asConstructor
},
methods: {
'getPage': BridgeFunctionDef(
returns: CoreTypes.string.ref.annotate,
params: ['index'.param(CoreTypes.int.ref.annotate)],
).asMethod,
}, wrap: true);
/// Override $value and $reified to return the value
@override
final Book $value;
@override
get $reified => $value;
/// Create a constructor that wraps the Book class
$Book.wrap(this.$value);
static $Value? $new(
Runtime runtime, $Value? target, List<$Value?> args) {
return $Book.wrap(Book(args[0]!.$value));
}
/// Create a wrapper for property and method getters
@override
$Value? $getProperty(Runtime runtime, String identifier) {
if (identifier == 'getPage') {
return $Function((_, target, args) {
return $String($value.getPage(args[0]!.$value));
});
}
return $Object(this).$getProperty(runtime, identifier);
}
/// Create a wrapper for property setters
@override
void $setProperty(Runtime runtime, String identifier, $Value value) {
return $Object(this).$setProperty(runtime, identifier, value);
}
/// Allow runtime type lookup
@override
int $getRuntimeType(Runtime runtime) => runtime.lookupType($type.spec!);
}
/// Now we can use it in dart_eval!
void main() {
final compiler = Compiler();
compiler.defineBridgeClass($Book.$declaration);
final program = compiler.compile({'hello' : {
'main.dart': '''
import 'book.dart';
void main() {
final book = Book(['Hello world!', 'Hello again!']);
print(book.getPage(1));
}
'''
}});
final runtime = Runtime.ofProgram(program);
// Register static methods and constructors with the runtime
runtime.registerBridgeFunc('package:hello/book.dart', 'Book.', $Book.$new);
runtime.executeLib('package:hello/main.dart', 'main'); // -> 'Hello again!'
}
For more information, see the wrapper interop wiki page.
As of v0.7.1 the dart_eval CLI includes an experimental wrapper binding generator.
It can be invoked in a project using dart_eval bind
, and will generate bindings
for all classes annotated with the @Bind annotation from the eval_annotation package.
You can also pass the '--all' flag to generate bindings for all classes in the project.
Note that generated bindings don't support every edge case, and may require manual
adjustment.
Binding generation cannot currently create JSON bindings directly, but you can
use the generated Dart bindings to create JSON bindings using a BridgeSerializer
.
Bridge interop enables the most functionality: Not only can dart_eval access the fields
of an object, but it can also be extended, allowing you to create subclasses within Eval
and use them outside of dart_eval. For example, this can be used to create custom
Flutter widgets that can be dynamically updated at runtime. Bridge interop is also in
some ways simpler than creating a wrapper, but it comes at a performance cost, so should
be avoided in performance-sensitive situations. To use bridge interop, extend the original
class and mixin $Bridge
:
// ** See previous example for the original class and imports **
/// This is our bridge class
class $Book$bridge extends Book with $Bridge<Book> {
static final $type = ...; // See previous example
static final $declaration = ...; // Previous example, but use bridge: true instead of wrap
/// Recreate the original constructor
$Book$bridge(super.pages);
static $Value? $new(
Runtime runtime, $Value? target, List<$Value?> args) {
return $Book$bridge((args[0]!.$reified as List).cast());
}
@override
$Value? $bridgeGet(String identifier) {
if (identifier == 'getPage') {
return $Function((_, target, args) {
return $String(getPage(args[0]!.$value));
});
}
throw UnimplementedError('Unknown property $identifier');
}
@override
$Value? $bridgeSet(String identifier) =>
throw UnimplementedError('Unknown property $identifier');
/// Override the original class' properties and methods
@override
String getPage(int index) => $_invoke('getPage', [$int(index)]);
@override
List<String> get pages => $_get('pages');
}
void main() {
final compiler = Compiler();
compiler.defineBridgeClass($Book$bridge.$declaration);
final program = compiler.compile({'hello' : {
'main.dart': '''
import 'book.dart';
class MyBook extends Book {
MyBook(List<String> pages) : super(pages);
String getPage(int index) => 'Hello world!';
}
Book main() {
final book = MyBook(['Hello world!', 'Hello again!']);
return book;
}
'''
}});
final runtime = Runtime.ofProgram(program);
runtime.registerBridgeFunc(
'package:hello/book.dart', 'Book.', $Book$bridge.$new, bridge: true);
// Now we can use the new book class outside dart_eval!
final book = runtime.executeLib('package:hello/main.dart', 'main')
as Book;
print(book.getPage(1)); // -> 'Hello world!'
}
An example featuring both bridge and wrapper interop is available in the
example
directory. For more information, see the
wiki page on bridge classes.
To configure interop for compilation and runtime, it's recommended to create an
EvalPlugin
which enables reuse of Compiler instances. Basic example:
class MyAppPlugin implements EvalPlugin {
@override
String get identifier => 'package:myapp';
@override
void configureForCompile(BridgeDeclarationRegistry registry) {
registry.defineBridgeTopLevelFunction(BridgeFunctionDeclaration(
'package:myapp/functions.dart',
'loadData',
BridgeFunctionDef(
returns: BridgeTypeAnnotation(BridgeTypeRef(CoreTypes.object)), params: [])
));
registry.defineBridgeClass($CoolWidget.$declaration);
}
@override
void configureForRuntime(Runtime runtime) {
runtime.registerBridgeFunc('package:myapp/functions.dart', 'loadData',
(runtime, target, args) => $Object(loadData()));
runtime.registerBridgeFunc('package:myapp/classes.dart', 'CoolWidget.', $CoolWidget.$new);
}
}
You can then use this plugin with Compiler.addPlugin
and Runtime.addPlugin
.
dart_eval includes a runtime overrides system that allows you to dynamically
swap in new implementations of functions and constructors at runtime.
To use it, add a null-coalescing call to the runtimeOverride()
method
at every spot you want to be able to swap:
void main() {
// Give the override a unique ID
final result = runtimeOverride('#myFunction') ?? myFunction();
print(result);
}
String myFunction() => 'Original version of string';
Note that in some cases you may have to cast the return value of runtimeOverride
as dart_eval is unable to specify generic parameters to the Dart type system.
Next, mark a function in the eval code with the @RuntimeOverride annotation:
@RuntimeOverride('#myFunction')
String myFunction() => 'Updated version of string'
Finally, follow the normal instructions to compile and run the program, but
call loadGlobalOverrides
on the Runtime.
This will set the runtime as the single global runtime for the program, and
load its overrides to be accessible by hot wrappers.
When the program is run, the runtime will automatically replace the function call with the new implementation.
Overrides can also be versioned, allowing you to roll out updates to a function
immediately using dart_eval and revert to a new native implementation after
an official update is released. To version an override, simply add a semver
version constraint to the @RuntimeOverride
annotation:
@RuntimeOverride('#login_page_get_data', version: '<1.4.0')
When running the program, specify its current version by setting the value of
the runtimeOverrideVersion
global property:
runtimeOverrideVersion = Version.parse('1.3.0');
Now, when the program is run, the runtime will automatically replace the instantiation only if the app version is less than 1.4.0.
See Contributing.
dart_eval
is a fully Dart-based implementation of a bytecode compiler and runtime.
First, the Dart analyzer is used to parse the code into an AST (abstract syntax tree).
Then, the compiler looks at each of the declarations in turn, and recursively compiles
to a linear bytecode format.
For evaluation dart_eval uses Dart's optimized dynamic dispatch. This means each bytecode
is actually a class implementing EvcOp
and we call its run()
method to execute it.
Bytecodes can do things like push and pop values on the stack, add numbers, and jump to
other places in the program, as well as more complex Dart-specific operations like
create a class.
See the in-depth overview wiki page for more information.
Yes! Check out flutter_eval.
Preliminary testing shows that dart_eval
running in AOT-compiled Dart
is 10-50x slower than standard AOT Dart and is approximately on par with a
language like Ruby.
It's important to remember this only applies to code running directly in the
dart_eval VM, and not any code it interacts with. For example, most Flutter apps spend
the vast majority of their performance budget in the Flutter framework itself, so the
speed impact of dart_eval is usually negligible.
Though Apple's official guidelines are unclear, many popular apps use similar techniques to dynamically update their code. For example, apps built on React Native often use its custom Hermes JavaScript engine to enable dynamic code updates. Note that Apple is likely to remove apps if they introduce policy violations in updates, regardless of the technology used.
The following table details the language features supported by dart_eval with native Dart code. Feature support may vary when bridging.
Feature | Support level | Tests |
---|---|---|
Imports | ✅ | [1], [2], [3] |
Exports | ✅ | [1], [2] |
part / part of |
✅ | [1] |
show and hide |
✅ | [1] |
Conditional imports | ❌ | N/A |
Deferred imports | ❌ | N/A |
Functions | ✅ | [1] |
Anonymous functions | ✅ | [1], [2], [3], [4], [5], [6] |
Arrow functions | ✅ | [1], [2] |
Sync generators | ❌ | N/A |
Async generators | ❌ | N/A |
Tear-offs | ✅ | [1], [2], [3] |
For loops | ✅ | [1], [2] |
While loops | ✅ | [1] |
Do-while loops | ✅ | [1] |
For-each loops | ✅ | [1], [2] |
Async for-each | ❌ | N/A |
Switch statements | ❌ | N/A |
Labels, break & continue |
Partial | [1], [2] |
If statements | ✅ | [1] |
Try-catch | ✅ | [1], [2], [3], [4], [5] |
Try-catch-finally | ✅ | [1], [2], [3], [4], [5] |
Lists | ✅ | [1] |
Iterable | ✅ | [1], [2] |
Maps | Partial | [1], [2], [3], [4] |
Sets | ❌ | N/A |
Collection for |
✅ | [1], [2] |
Collection if |
✅ | [1], [2] |
Spreads | ❌ | N/A |
Classes | ✅ | [1] |
Class static methods | ✅ | [1], [2] |
Getters and setters | ✅ | [1] |
Factory constructors | ✅ | [1] |
Redirecting constructors | ✅ | [1] |
new keyword |
✅ | [1] |
Class inheritance | ✅ | [1] |
Abstract and implements |
Partial | [1] |
this keyword |
✅ | [1], [2] |
super keyword |
✅ | [1] |
Super constructor params | ✅ | [1] |
Mixins | ❌ | N/A |
Futures | Partial | [1], [2] |
Async/await | ✅ | [1], [2], [3] |
Streams | Partial | [1] |
String interpolation | ✅ | [1] |
Enums | Partial | [1], [2], [3] |
Generic function types | Partial | [1] |
Typedefs | ❌ | N/A |
Generic classes | Partial | ❌ |
Type tests (is ) |
✅ | [1], [2] |
Casting (as ) |
✅ | [1], [2], [3] |
assert |
✅ | [1] |
Null safety | Partial | ❌ |
Late initialization | ❌ | N/A |
Cascades | ✅ | [1], [2] |
Ternary expressions | ✅ | [1] |
Null coalescing expressions | ✅ | [1], [2] |
Extension methods | ❌ | N/A |
Const expressions | Partial | N/A |
Isolates | ❌ | N/A |
Record types | ❌ | N/A |
Patterns | ❌ | N/A |
Please file feature requests and bugs at the issue tracker. If you need help, use the discussion board.