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core/vm: speed up push and interpreter loop #30662
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Btw if we want this, we can also remove |
holiman
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Added a benchmark
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jwasinger
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Oct 23, 2024
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// Missing bytes: pushByteSize - len(pushData) | ||
if missing := pushByteSize - (end - start); missing > 0 { |
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Even if we could remove this if
from the hot-loop and adjust the tracers correspondingly, it's (understandably) a micro optimization that doesn't bring measurable performance benefits:
│ bench_if_removed.txt │ bench_if_not_removed.txt │
│ sec/op │ sec/op vs base │
SimpleLoop/staticcall-identity-100M-12 162.9m ± 0% 160.7m ± 2% -1.35% (p=0.009 n=10)
SimpleLoop/call-identity-100M-12 183.9m ± 2% 180.8m ± 1% -1.64% (p=0.001 n=10)
SimpleLoop/loop-100M-12 182.0m ± 1% 182.0m ± 0% ~ (p=0.853 n=10)
SimpleLoop/loop2-100M-12 200.7m ± 0% 208.0m ± 5% +3.68% (p=0.000 n=10)
SimpleLoop/call-nonexist-100M-12 496.8m ± 2% 508.8m ± 9% +2.41% (p=0.011 n=10)
SimpleLoop/call-EOA-100M-12 142.3m ± 0% 141.1m ± 5% ~ (p=0.143 n=10)
SimpleLoop/call-reverting-100M-12 323.7m ± 0% 324.9m ± 1% ~ (p=0.123 n=10)
geomean 220.1m 220.9m +0.37%
s1na
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Oct 24, 2024
s1na
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Oct 24, 2024
Co-authored-by: Sina M <1591639+s1na@users.noreply.github.com>
holiman
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Nov 19, 2024
Looking at the cpu profile of a burntpix benchmark, I noticed that a lot of time was spent in gas-used, in the interpreter loop. It's an actual call (not inlined), which explicitly wants to be ignored by tracing ("tracing.GasChangeIgnored"), so it can be safely and simply inlined. The other change is in `pushX`. These also do a call to `common.RightPadBytes`. I replaced that by a doing a corresponding `Lsh` on the `u256` if needed. Note: it's needed only to make the stack output look right, for fuzzers. It technically doesn't matter what we put there: if code ends on a pushdata immediate, nothing will consume the stack element. We could just as well just ignore it, if we didn't care about fuzzers (which I do). Seems quite a lot faster on burntpix, according to my runs. This PR: ``` EVM gas used: 5642735088 execution time: 34.84609475s allocations: 915683 allocated bytes: 175334088 ``` ``` EVM gas used: 5642735088 execution time: 36.671958278s allocations: 915701 allocated bytes: 175340528 ``` Master ``` EVM gas used: 5642735088 execution time: 49.349209526s allocations: 915684 allocated bytes: 175333368 ``` ``` EVM gas used: 5642735088 execution time: 46.581006598s allocations: 915681 allocated bytes: 175330728 ``` --------- Co-authored-by: Sina M <1591639+s1na@users.noreply.github.com> Co-authored-by: Felix Lange <fjl@twurst.com>
zfy0701
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that referenced
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Dec 3, 2024
Looking at the cpu profile of a burntpix benchmark, I noticed that a lot of time was spent in gas-used, in the interpreter loop. It's an actual call (not inlined), which explicitly wants to be ignored by tracing ("tracing.GasChangeIgnored"), so it can be safely and simply inlined. The other change is in `pushX`. These also do a call to `common.RightPadBytes`. I replaced that by a doing a corresponding `Lsh` on the `u256` if needed. Note: it's needed only to make the stack output look right, for fuzzers. It technically doesn't matter what we put there: if code ends on a pushdata immediate, nothing will consume the stack element. We could just as well just ignore it, if we didn't care about fuzzers (which I do). Seems quite a lot faster on burntpix, according to my runs. This PR: ``` EVM gas used: 5642735088 execution time: 34.84609475s allocations: 915683 allocated bytes: 175334088 ``` ``` EVM gas used: 5642735088 execution time: 36.671958278s allocations: 915701 allocated bytes: 175340528 ``` Master ``` EVM gas used: 5642735088 execution time: 49.349209526s allocations: 915684 allocated bytes: 175333368 ``` ``` EVM gas used: 5642735088 execution time: 46.581006598s allocations: 915681 allocated bytes: 175330728 ``` --------- Co-authored-by: Sina M <1591639+s1na@users.noreply.github.com> Co-authored-by: Felix Lange <fjl@twurst.com>
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Looking at the cpu profile of a burntpix benchmark, I noticed that a lot of time was spent in gas-used, in the interpreter loop. It's an actual call (not inlined), which explicitly wants to be ignored by tracing ("tracing.GasChangeIgnored"), so it can be safely and simply inlined.
The other change is in
pushX
. These also do a call tocommon.RightPadBytes
. I replaced that by a doing a correspondingLsh
on theu256
if needed. Note: it's needed only to make the stack output look right, for fuzzers. It technically doesn't matter what we put there: if code ends on a pushdata immediate, nothing will consume the stack element. We could just as well just ignore it, if we didn't care about fuzzers (which I do).Seems quite a lot faster on burntpix, according to my runs.
This PR:
Master