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Restrict direct stack usage in opfns #240
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -470,6 +470,8 @@ module.exports = { | |
return loaded | ||
}, | ||
DUP: function (runState) { | ||
// NOTE: this function manipulates the stack directly! | ||
|
||
const stackPos = runState.opCode - 0x7f | ||
if (stackPos > runState.stack.length) { | ||
trap(ERROR.STACK_UNDERFLOW) | ||
|
@@ -478,6 +480,8 @@ module.exports = { | |
return runState.stack[runState.stack.length - stackPos] | ||
}, | ||
SWAP: function (runState) { | ||
// NOTE: this function manipulates the stack directly! | ||
|
||
var stackPos = runState.opCode - 0x8f | ||
|
||
// check the stack to make sure we have enough items on teh stack | ||
|
@@ -487,9 +491,10 @@ module.exports = { | |
} | ||
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// preform the swap | ||
var newTop = runState.stack[swapIndex] | ||
runState.stack[swapIndex] = runState.stack.pop() | ||
return newTop | ||
var topIndex = runState.stack.length - 1 | ||
var tmp = runState.stack[topIndex] | ||
runState.stack[topIndex] = runState.stack[swapIndex] | ||
runState.stack[swapIndex] = tmp | ||
}, | ||
LOG: function (memOffset, memLength) { | ||
var args = Array.prototype.slice.call(arguments, 0) | ||
|
@@ -1023,8 +1028,7 @@ function makeCall (runState, callOptions, localOpts, cb) { | |
// check if account has enough ether | ||
// Note: in the case of delegatecall, the value is persisted and doesn't need to be deducted again | ||
if (runState.depth >= fees.stackLimit.v || (callOptions.delegatecall !== true && new BN(runState.contract.balance).lt(callOptions.value))) { | ||
runState.stack.push(Buffer.from([0])) | ||
cb(null) | ||
cb(null, Buffer.from([0])) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think this is the reason which makes #222 fail on calls. |
||
} else { | ||
// if creating a new contract then increament the nonce | ||
if (!callOptions.to) { | ||
|
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Actually for
DUP
we could change the opcodes table to say takes 1 off and pushes 2 new items, but that makes it just more complex here.