Skip to content

Commit

Permalink
add xml comment
Browse files Browse the repository at this point in the history
  • Loading branch information
eugene-doobu committed Oct 15, 2024
1 parent 20c8ca8 commit 3105ff2
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions Lib9c/Action/Synthesize.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,10 @@

namespace Nekoyume.Action
{
/// <summary>
/// Synthesize action is a type of action that synthesizes items.
/// TODO: Implement Synthesize action.
/// </summary>
[Serializable]
[ActionType(TypeIdentifier)]
public class Synthesize : GameAction
Expand Down Expand Up @@ -48,6 +52,11 @@ public class Synthesize : GameAction
#endregion Fields

// TODO: 세부 기획 정해지면 그에 맞게 테스트 코드 우선 작성
/// <summary>
/// Execute Synthesize action, Input <see cref="MaterialIds"/> and <see cref="AvatarAddress"/>.
/// Depending on the probability, you can get different items.
/// Success: Return new AvatarState with synthesized item in inventory.
/// </summary>
public override IWorld Execute(IActionContext context)
{
context.UseGas(1);
Expand Down

0 comments on commit 3105ff2

Please sign in to comment.